The game uses Ashley, a lightweight entity framework that I did no justice to, and AsciiPanel, an ASCII terminal display.
EDIT: Just uploaded a 1.1 HOTFIX version which fixes a couple of game-breaking bugs. I blame lack of sleep and/or skill.
Criteria | Rank | Score* | Raw Score |
Completeness | #1 | 4.000 | 4.000 |
Aesthetics | #1 | 4.000 | 4.000 |
Roguelikeness | #1 | 4.000 | 4.000 |
Fun | #7 | 3.667 | 3.667 |
Overall | #8 | 3.611 | 3.611 |
Scope | #19 | 3.333 | 3.333 |
Innovation | #86 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous and shown in a random order.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes (using a lot of code from a RL template I've made)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
The game uses Ashley, a lightweight entity framework that I did no justice to, and AsciiPanel, an ASCII terminal display.
EDIT: Just uploaded a 1.1 HOTFIX version which fixes a couple of game-breaking bugs. I blame lack of sleep and/or skill.
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