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Just Deserts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Aesthetics | #22 | 3.500 | 3.500 |
Completeness | #23 | 3.500 | 3.500 |
Overall | #68 | 3.083 | 3.083 |
Fun | #80 | 2.500 | 2.500 |
Scope | #88 | 2.500 | 2.500 |
Innovation | #88 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Basically, "Just Deserts" is a game about pressing "5" and backtracking. And that's all due bad balance. But, first things first. Player starts in the middle of the desert. No directions, no pointers. There are enemies to fight with and thirst to quench. The main problem of this game are hard-hitting enemies. Bee can kill player in two hits. So, after killing a killer bee, player needs to rest to restore his 380HP. The best place to rest is next to the water source. So, player is constantly running from fight to oasis and mashing "rest" key. To become more sturdy, player needs to explore the whole map segment fully - but that's just boring because enemies and water sources are only interactive elements of the map. I have no idea if the game has a goal other than "survive as long possible". It doesn't look like that, but I never reached the fifth region. Aesthetically game is pleasant. Tiles (emojis? Unicode symbols?) are carefully chosen and their style is consistent. Color palette is nice, too.
- Funny premise. I like the thirst mechanic and that the fountain is a different emoji every few levels. Reinterpreting the levels with different sets of emojis is great, as some of the levels are really surreal.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
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Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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