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D.rogue #7DRL 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #97 | 2.828 | 4.000 |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Completeness | #122 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Overall | #137 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Thanks for participating in the 7DRL and getting an entry submitted. Hopefully you had a lot of fun / learned a lot from putting this together. I thought it was a cute little dungeon romp game with some neat little touches like FOV and an inventory to manage. I'm not sure how many levels there are (infinite?), but I had a decent time going through them. Demons got hard yo.
- The game is reasonably complete for a 7DRL. It's shallow and therefore feels much more like skeleton of the game than like a true game, but all major systems are present and I didn't spot any major bugs (except that first downstairs seem to always regenerate first level). Ah - [ESC] key that quits the game without prompt is evil. D.rogue #7DRL 2020 uses really nice tiles, has simple and fast animations, and has even sounds (...well, *sound*)... Everything is clear and readable. One major problem is animation - like a screen zoom - on attack; after some time I got headache, and there is no way to disable it. Playing this game is pleasant experience - it's just nice to stroll through the dungeon, bash red guys and check on inventory sometimes. But I have to say, game is shallow (and too easy, but I guess for 7DRL that's better than too hard). Some mechanics are unpolished. There is no "wait" command but it's easy to skip turns by bumping the wall, AI has problems with corners often, and player progress feels totally insignificant. Looks like there is no winning condition. There isn't real procgen here - levels are chosen from premade set of floors, but somehow the game feels roguelike-ish enough to warrant high score... I think that game could be much better with just a little more polish and content...
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
yes
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