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Dark Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #21 | 3.000 | 3.000 |
Aesthetics | #22 | 3.500 | 3.500 |
Innovation | #30 | 3.000 | 3.000 |
Roguelikeness | #40 | 3.500 | 3.500 |
Fun | #40 | 3.000 | 3.000 |
Overall | #45 | 3.167 | 3.167 |
Completeness | #54 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The terminals are a really neat mechanic. Scavenging for stun grenades by modifying door batteries is also a nice touch. Being able to restart the game after death would have been nice.
- Nice concept. Too bad it is lacking in content department. Technically the game is complete, do not crash, but could be improved in many ways. For example a way too look around. A way to clear pathing hints. It's worth to win the game once or twice, to understand the concept, but it's not really replayable. While some bits of the game are quite interesting as a whole it doesn't provide really new experience. While simplicity keeps it from being true roguelike, it can become one with more content.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
yes
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Comments
Can't execute on 64-bit Ubuntu 18.04. Possibly a `make` issue?
./darkspace
./darkspace: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by ./darkspace)
https://forum.juce.com/t/glibc-2-29-not-found-on-ubuntu-18-04/34960
Hi, thanks for letting me know. I have reuploaded a version which should fix this issue.