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Xomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #122 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Scope | #148 | 1.414 | 2.000 |
Aesthetics | #156 | 1.414 | 2.000 |
Overall | #156 | 1.650 | 2.333 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It was a quest of it's own to make this game running, but luckily I'm a former perl developer, so I managed. The game runs, doesn't crash, no bugs found, but it is definitely not polished. In the year of 2020 to be forced to use hjklyubn for controls is kind of harsh. There is no map memory, you have to remember location of gates to find your way up in nondescript environment. Enemies shooting far from outside of field of view are not fun. The game have very little to do to be fun. There is nothing new here. Just generic barebone prototype of a roguelike. For a game that is based on another game it ofers too little. I'm afraid there is not enough of a game to be called true roguelike.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
yes
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