Play game
Pyro Pest Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Scope | #6 | 3.500 | 3.500 |
Innovation | #11 | 3.500 | 3.500 |
Overall | #17 | 3.417 | 3.417 |
Completeness | #23 | 3.500 | 3.500 |
Fun | #40 | 3.000 | 3.000 |
Aesthetics | #64 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Thank you so much for putting together an entry for the 7DRL jam. Great work! I really had a good time with this, and it was interesting to go through. I didn't want to, but I felt I had to knock one point off the "Aesthetics" category just due to how tiny the tiles were. But apart from that I had a great time. I really urge you to try and take some time to put into this now that the jam is over. Maybe some background music and/or some sound effects.
- This is a cool concept, with a nice aesthetic, but ultimately it didn't totally come together for me. The description says the turns are executed simultaneously, but somehow the enemies always seem to know where I am headed. Also, the game is all about ranged combat, but the enemies close so quickly the 'anticipate where the enemy is headed' aspect is negated -- he's just stuck to you, attacking. It also seemed like the enemy got a free move before you cast a spell; either I'm not getting the mechanic or it's a bug. (Probably the former!) I do really like the concept and feel like with another week of tuning and balancing this could be really nice. Will keep an eye on it!
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
roguelike
Leave a comment
Log in with itch.io to leave a comment.
Comments
No one has posted a comment yet