The tactical stealth really works well. The one thing that would be nice is a visual indicator of the monsters's range of vision.
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the strigoi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #10 | 3.500 | 3.500 |
Scope | #21 | 3.000 | 3.000 |
Aesthetics | #22 | 3.500 | 3.500 |
Innovation | #30 | 3.000 | 3.000 |
Overall | #38 | 3.250 | 3.250 |
Roguelikeness | #40 | 3.500 | 3.500 |
Completeness | #54 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It was very enjoyable. It exactly the features needed to make stealth tactically meaningful.
- "the strigoi" is a rather unusual game. It has unique mechanics, nice bits of thematic narrative, and a flair of a combinatorial puzzle. This puzzle-ness is a double-edged sword: it limits the scope to make for an interesting gameplay, but it's also clear to the player that there is nothing hiding behind what's right in front of their eyes. I think the game achieves what it set out to do. My only complaint is that a lot of levels seem to be impossible to solve. I'm not smart enough to claim that it's definitely so, but if true, it's not a great game experience: there is nothing a player can do to avoid defeat.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes, Saturday to Saturday
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelike
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