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Mall Crawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Roguelikeness | #1 | 4.000 | 4.000 |
Innovation | #22 | 3.333 | 3.333 |
Completeness | #54 | 3.000 | 3.000 |
Overall | #57 | 3.111 | 3.111 |
Aesthetics | #64 | 3.000 | 3.000 |
Fun | #73 | 2.667 | 2.667 |
Scope | #81 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Thanks a lot for submitting an entry and participating! Neat job and an interesting concept. I definitely urge you to keep adding to this work if you can. I found the policemen quite Terminator-like. Once they spawn, it's game over. Hope you had a great time.
- Simple game. Fun for a while, but too flawed to be enjoyable for a longer time. The mission success is very much RNG-dependant - often, the best strategy is to wander close to the car and wait for low-level enemies. The nice touch is that currently hold loot boosts player level, ergo helps to deal with high-level enemies. The problem is when you encounter a higher-level enemy close to the home - it's hard to lose the tail. It's hard to tell something more about this game. That's shallow hit-and-run game with decent tiles. It's worth checking due to that small twist with temporary strength boost, but I won't come back.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Roguelike
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