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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
- A tabletop game, down to the Carcassonne inspired "meeple" sprites. The implementation is a full vertical slice, but a thin one. Very few tactical options outside of laying in wait are available and outcomes are dominated by rng. Gameplay is smooth though, with an elegant UI/UX and handsome tiles and sprites. The game has a lot of potential to build towards, but today it's only a very nice scaffold.
Successful or Incomplete?
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
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