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There are SLIMES in this DUNGEON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Scope | #117 | 2.121 | 3.000 |
Fun | #120 | 2.121 | 3.000 |
Completeness | #122 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Overall | #140 | 2.003 | 2.833 |
Innovation | #142 | 1.414 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice color scheme and efficient use of limited graphics. The sounds are appropriately chunky and add to the mood. The variety of enemy attacks was refreshing. However, it is very, very difficult to understand what's going on. There is very little feedback to communicate the risk of attacking an enemy. The difficulty curve is also erratic. It seems almost as likely for rooms to start hard and get easier than the reverse.
- Fast paced arcade feel, with a pretty brutal difficulty. Fun to play and with just the right amount of luck you can win this thing.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes, it was.
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes, it is.
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