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NecromanZer 7DRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Completeness | #122 | 2.121 | 3.000 |
Aesthetics | #131 | 2.121 | 3.000 |
Roguelikeness | #132 | 2.121 | 3.000 |
Innovation | #142 | 1.414 | 2.000 |
Fun | #144 | 1.414 | 2.000 |
Overall | #147 | 1.768 | 2.500 |
Scope | #148 | 1.414 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- NecromanZer 7DRL has a fun enough premise, and the aesthetic is quite nice. There's an elaborate-looking timeline generation at the beginning, which I didn't get the significance of on my first play, but I think it's just the population of the cemetery. The idea seems to be to mass a horde of zombies from the graveyard and then murder everyone in town. The thing is, it's a bit of a chore. To start with you, have to locate a shovel and go over to pick it up. This is eased by the ability to list nearby items, but I don't see any need to make you hunt for a shovel when you can't do anything else until you get one. The walking speed is very slow, which makes moving anywhere a bit of a slog - especially the long, long trek to the village. Even just making zombies is a hassle, as you have to wait several seconds to dig up the grave and then another several to animate the corpse. I do like the fact that you need to read the headstones to get an idea of which corpses are worth using and which aren't. The game's ideas are generally neat enough - the whole thing just plays very very slowly, which makes it more of an ordeal to play than it should be. Take the same idea but make everything faster and you'd have a much more playable game. Still, although I've mostly talked about that one big issue, everything else is pretty solid. The aesthetic suits the tone of the game, the interface is pretty easy once you check the help screen, and it's satisfying when you manage to corner helpless townsfolk with a mob of zombies. Some cool ideas, it just needs smoother execution to make it more playable.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes
Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes
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