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A jam submission

Robot Racers RLView game page

Inspired by a classic board game, you program a robot to race other robots through a crowded factory floor.
Submitted by Balmonec — 2 days, 8 hours before the deadline
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Robot Racers RL's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#193.6673.667
Scope#213.0003.000
Innovation#223.3333.333
Aesthetics#563.3333.333
Overall#713.0563.056
Fun#732.6672.667
Roguelikeness#1282.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The game looks polished and feels like a completed project. When the enemies move, the game becomes unresponsive for a few seconds and resumes after the enemies have moved. This hinders the experience a bit, but the game is enjoyable non the less. The concept is neat and something that I haven't really seen before in this context. That said however, the game doesn't really feel like a roguelike.
  • Pretty interesting challenge, especially the maze level!
  • Robot Racers RL is a game about programming a robot with preloaded instruction and trying to get to the goal before the competing AI bots can, all while dealing with a few interactive obstructions on the playfield. But it is, in my estimation, not a roguelike. The game is played on single pre-made playfields, which is ASCII and grid-based. I believe the instructions you are allotted may be randomized. The game feels complete, but it does run into situations where it freezes up if too much is going on, and I encountered what appeared to be an infinite loop with one racer on a conveyor system that kept bumping into itself. The game looks clean, with a fitting color palette, distinguishable symbols, and intuitive controls. I did get a mild rush as I got closer to the level goals, vying to beat out my opponents. Often the intermediate steps were skipped visually, so it wasn't always clear how all of the racers ended up in their final positions at the end of a sequence. Overall a neat game with some potential for fun user-generated maps, but does not play like a roguelike.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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