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A jam submission

The DarknessView game page

Fight your way through dark dungeons with your sword and use a torch to light the way. Made for 7DRL 2020.
Submitted by Spicy Chicken — 2 days, 12 hours before the deadline
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The Darkness's itch.io page

Results

CriteriaRankScore*Raw Score
Completeness#14.0004.000
Aesthetics#14.0004.000
Roguelikeness#14.0004.000
Overall#163.5003.500
Scope#213.0003.000
Innovation#303.0003.000
Fun#403.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I found this to be an excellent game! I was unable to beat it (I almost got to floor 4 a couple times), but I felt that was due to my poor play and not poor balance. It feels complete, and the lighting is very well done. Aesthetically, the only thing I would have liked to see is some horror elements; the gameplay would be well suited to some creepyness. The game is quite fun, though there is some tedium trying to find the last golden pot once a level is clear, especially if it's tucked in a corner. I really liked the idea of enemies being stronger in the dark and the player being a light-source, but only if carrying the torch. The player has to choose whether to fight a weaker enemy with a torch or a stronger enemy with the sword. Great Job!!
  • Really enjoyed this one. Feels like a great example of what a 7DRL should be -- tighly focused, nicely polished, and exceedingly roguelike but an interesting gameplay twist. I should mention that in my 2 or so hours with the game I was not able to win, so I'm not even sure there is a win condition. But I did thoroughly enjoy it nonetheless. As mentioned, I appreciate how the design here has taken elements of traditional roguelikes, and distilled them to the point where there are no distractions from the central conceit. Light is life, and death lurks in the darkness. So there is no loot other than simple upgrades, and just one type of enemy -- shadows. The aesthetics here are beautiful -- the art has a distinct and polished style and the music/sound are excellent. Really love the flickering light effect; it contributes a lot to the atmosphere. I only wish I had the option to scale things up a bit; I found the minimap especially hard to use. (This may just be because I'm on a 4k monitor, though.) As far as nits, I did encounter a crash at one point, but only the once. And the two upgrades per dungeon level limit is a bit un-fun. I get how this might help the balance, but it takes a bit away from the sense of discovery and value of exploration once you've hit your limit. Very nice work! Definitely recommend that all 7DRLers give this one a spin.

Successful or Incomplete?

Success

Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)
Yes

Is your game a roguelike or a roguelite? (If not, please don't submit your game)
Yes

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