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A jam submission

PortalWorldsView game page

Roguelike adventure through connected worlds
Submitted by Mark Damon Hughes — 1 day, 5 hours before the deadline
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PortalWorlds's page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • PortalWorlds is a generic hack n' slash roguelike where you change levels via portals instead of stairs, allowing the player to see diverse environments, settings, and enemy types. I encountered no bugs but felt that the game lacked a certain polish and often did not feel well-balanced. I enjoyed the pixel art and there is a great variety of tiles used (each enemy type even has front, side, and back views which is a step beyond many roguelikes), but the controls and UI were lacking. The FOV was also jarring, it would be nice to be able to see previously revealed tiles without going to the map which at times felt too small to read comfortably. PortalWorlds plays like a typical hack n' slash roguelike, and I did not uncover any mechanics that struck me as unique or game-defining; the portals mechanic was simply a different flavor of stairs to change floors/levels -- I would have loved to see the portal mechanic expanded on.
  • Portals are sweet. I had a great time with this entry - thanks for putting so much into it. I think this is well on the way to something "more", and I'd definitely encourage you to put a bit more love into it. Maybe add some sound / music, touch up some level design. Definitely an ambitious entry for 7 days. Excellent achievement!

Successful or Incomplete?


Did development of the game take place during the 7DRL Challenge week. (If not, please don't submit your game)

Is your game a roguelike or a roguelite? (If not, please don't submit your game)

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