Play Fun
A Game about a bug(Butterfly)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #7 | 2.875 | 2.875 |
Entertainment | #8 | 1.375 | 1.375 |
Theme | #8 | 2.750 | 2.750 |
Bonus Points | #8 | 1.500 | 1.500 |
Polish | #8 | 1.000 | 1.000 |
Technical Achievement | #8 | 1.625 | 1.625 |
Overall | #8 | 1.854 | 1.854 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Title screen was cool. I liked the startup sounds and the flying around in the menu and the graphics were interesting. The level itself made no sense, with the title text in the way and the sound loop was a bit annoying. However, I must ask, what technique were you using fo that massive bullet spray?
I was intending this game to be more alive than it was, i ran out of development time and sleep so i kinda just had fun with it in the end, my friends and i just started making changes we thought were funny and the final product is not what i intended it to be. However the technique i used for the bullets was a trail renderer and was instantiated (with no object pool lmaoo) and was just at a high fire rate, not much else to it tbh. Thanks for the feedback!
A true assault on the senses; a perfect metaphor on war. The audiovisuals stood out to me most.
This game is like your wacky science teacher: very confusing, but you kind of like them because of how non-conventional they are. My main criticisms are the bombardment of SFX, and overall lack of explanation of controls / what the objective is. Also, the main menu doesn't disappear when gameplay starts, which makes it difficult to see the cool graphics!
I spent probably 18+ consecutive hours developing the game, at around 12-1 am last night i just cracked and started doing some wacky shit, it was intended to be a bullet hell against an army of stinkbugs but i lost interest with the slow progress i was making due to lack of sleep
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