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This Tomb of Ours's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2 | 4.007 | 4.250 |
Story | #2 | 3.536 | 3.750 |
Theme | #2 | 4.478 | 4.750 |
Gameplay | #3 | 3.771 | 4.000 |
Overall | #3 | 3.913 | 4.150 |
Creativity | #4 | 3.771 | 4.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Tomb of the Ancients in your game?
The entire game takes place in an ancient tomb (or the chapel above it), and the tomb itself is a hostile force that acts against the protagonist.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
Yes - the Emerald Ring (although I forgot to actually put the stupid thing in the player's inventory), and Light in the Darkness
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