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Graviator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.500 | 4.500 |
Audio | #4 | 4.000 | 4.000 |
Overall | #6 | 3.875 | 3.875 |
Theme | #8 | 4.000 | 4.000 |
Game Design | #11 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Excellent entry! I loved the Graphics and the audio, the voice work was super well made! Only feedback I have is an improvement for the game start, the game started before the dialog had finished, I took damage without noticing because I was paying attention on the dialog. Waiting for it to finish would make the experience more enjoyable! Would love to see this game being continued to be developed!
- This game is adorable both in sprites and gameplay. The rotation in gravity was a nice aspect and can mess you up at the wrong time! Would have loved to see a bit more game mechanics to keep the player more focused and dedicated to the game.
- Very well done! Hope that you continue to work on it after the game jam, would be fun with more levels and possibilities. :)
Any feedback about Flame and it's API's?
Great framework and really fun to work with as soon as you figured out the basics.
What features would you like to see in Flame's future?
Soundsystem was a little buggy for us, sometimes it was hard to combine Forge2D with Flame.
Did you use mini-sprite? If so, do you have any feedback for us?
Yes, we used it to create most of our Sprites. Was great! Some functionality like hotkeys, copy paste and creating shapes like rectangles and circles were missing. UX could be improved when importing/exporting assets.
Did you use Zapp? If so, do you have any feedback for Invertase?
No
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Comments
Instructions:
You aim as a space traveler is to fix the ship. To fix so you have to travel through the spaceship and find the missing parts. There are numerous rooms and you can use the doors to transport yourself through them.
Note:
Sound effects and music made by the team.