I LOOKED AT THE SUN IM BLIND
anyway, fun game just need some polish
Criteria | Rank | Score* | Raw Score |
Creativity | #4 | 2.875 | 2.875 |
Gameplay / Fun | #16 | 1.750 | 1.750 |
Overall Rating (How much did you like the game overall) | #17 | 1.750 | 1.750 |
Related to the theme | #18 | 1.875 | 1.875 |
Graphics / Visuals | #21 | 1.500 | 1.500 |
Audio | #21 | 1.250 | 1.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I would invert the movement with the "face" controls: moving with wasd and looking with mouse.
Unless the main object is to put the player in an uncomfortable position, since my suggestion is the standard way to setup control.
But i like the ideaa that you have to micro-manage where are the enemies, the sun, yourself and the healings.
Good job!
not a bad idea
one mechanic i really like though is sometimes you have to shoot at enemies you cant see, meaning you have to remember their position. the mouse currently controls aiming, and if it were to control your field of view as well, enemies that youre shooting at would ALWAYS be in view. there would still be some level of having to remember enemy positions but it wouldnt be the exact same.
alternatively, i could make it so you shoot in the direction youre moving (meaning, aiming would be tied to wasd) but that would probably lose a ton of precision, in a game that is more or less precision based
all in all i think moving the field of vision with the mouse is probably the way to go, but ill have to figure something out for the rest of the controls. ill have to mess with it more i guess
thanks for the kind words!!!
I love the innovative mechanics, although sometimes they are difficult to control, but I see it has a lot of potential. Keep it up!
Really interesting game, I like how there is so much stuff going on at the same time. Definitely fits the theme!
The concept is cool, but the gameplay its a little weird.
its hard to escape for the enemies and shoot them at same time, because the movement is using de mouse and the aim as well. Maybe move with WASD, and the vision direction change together with the movement, while the mouse stay free to aim and shoot, seems a nice improvement.
Nice entry, good louck :D
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