Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The AntiquatorView game page

Epic Megajam 2023 Submission - The Antiquator
Submitted by Bandoro — 9 hours, 3 minutes before the deadline
Add to collection

Play game

The Antiquator's itch.io page

Team Name
Good Boi

Game Name
The Antiquator

Link to Gameplay Footage
https://youtu.be/Vi0CXse8lDU

List any content that was created before the jam.
Audio:
WeLoveIndies:
Weapons-bullet-drop-shell-on-concrete-9mm-01
Weapons-bullet-drop-shell-on-concrete-9mm-02
Weapons-bullet-drop-shell-on-concrete-9mm-03
Weapons-pistol-distant-shot-04
Weapons-pistol-distant-shot-05
Weapons-gun-shot-ricochet-drop-01
Science-fiction-robot-boot-up-01
Science-fiction-robot-voice-click-01
Ui-alarm-warning-light-01
Abstract-whoosh-alarm-03
Science-fiction-robot-movement-roll-01
Destruction-explosion-sci-fi-close-small-debris-02
Debris-metal-small-parts-drop-03
Debris-metal-small-parts-drop-02
Debris-metal-small-parts-drop-01
Science-fiction-electronics-wind-down-04
Science-fiction-robot-transformation-metal-02
Human-mouth-male-wolf-whistle-03
Magic-warp-relocate-building-short-01
Cinematic-impact-mud-hit-01
Cinematic-bass-tension-whoosh-01
User-interface-notification-xylophone-single-click-high-01



Music:
All music.

Textures:
MuzzleFlash

Animations:
Main character animations.
UE4 character, materials, skeletal mesh.

Are you entering as a student team?
No.

Which Engine version did you use to create your entry?
UE5.3

Gameplay Instructions
Find the 3 artefacts and escape.

WASD to move.
R to reload the whole level. (In case you get stuck)
Left Mouse Button To Shoot
Spacebar to Whisper
Esc / Alt+F4 to quit the game.

What platform is your game built for?

Windows

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I love how the camera changes view between the rooms. Sometimes it is a bit problematic with the new viewpoint being odd. There was some larger rooms where I wanted to see things from different viewpoint, so maybe there could have been some transitions inside the rooms?

Sounds and music follow the game action very nicely. 

The lines on the floor are a game saving feature! With the barren walls and floors and the viewpoint changes between the rooms, you really need something to guide the way.

Developer

thanks so much for the kind comment and helpful feedback!

I definitely agree that more viewpoints would have been extremely helpful, I made the wrong choice to refactor the system last minute instead, leading to me running out of time 😅

Perhaps a future update I can fit it in 🥳