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Stone Age Rage's itch.io pageTeam Name
Brian Heagney's Self
Game Name
Stone Age Rage
Link to Gameplay Footage
https://www.youtube.com/watch?v=QCFEUHMB3zI
List any content that was created before the jam.
I used the prototyping cube and the engine cube to greybox the level.
I reused a companion AI code that I made for a project a few months ago, but the entire Dino Doggy was modeled, rigged, and shadered this past week.
I also used Mixamo to auto-rig the two antagonists of the game, but I completely modeled them this past week.
Just about every model was hand-modeled by myself including:
All three animated guns
Ammo for Rock Gun
Two antagonists (Rock monster and Evil Robot)
Dino Doggy
most pickup elements
I recorded all audio using just my mouth and a microphone (I bet you can't tell)
I did use some rock textures from the engine, and even quixel. However, I made most of the materials for the robot and guns.
Note: Video shows use of basic material and prototyping material but that has been updated for the final submission. :)
Are you entering as a student team?
No
Which Engine version did you use to create your entry?
5.2
Gameplay Instructions
WASD Movement
Pick up your weapons and find some ammo
Left Mouse to Shoot
Collect "ORE" dropped by enemies in order level up, and fight your way up to the most evilest robot who wants to hurt your dino dog.
Don't worry about your little dino doggie, she can't get hurt!
What platform is your game built for?
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