Mainly an exploration on how to achieve stylized lighting with Lumen. Using "Skylight leakage" above maximum and altering the local contrast settings in postprocessing does a huge deal. Material ambient occlusion is used where it could.
Play game
🎮 Antique Futurum: Legends of Time and Trade's itch.io pageTeam Name
Martin Dahlgren
Game Name
Antique Futurum
Link to Gameplay Footage
https://youtu.be/1xn8o1vgotU
List any content that was created before the jam.
AmplifyLUTPack
BlinkAndDashVFX
CarnivorousPlant
CartoonWaterShader
CelShader
CrashTestRDummy
DynamicCombatSystem
EnemyGoblin
Frank_RPG_Fighter
Frogs_and_Bugs
industrial_area
Male_Mannequin
Medieval_Village
Ruined_Village
Stylized_Egypt
Stylized_Forest
Stylized_Graveyard
Swamp_Forest
Tokusatsu_Outfit
UI_Kit
Are you entering as a student team?
N/A
Which Engine version did you use to create your entry?
5.3
Gameplay Instructions
Move using W A S D
Attack using LMB.
If close enough, use TAB to target an enemy.
If target active, hold shift and LMB to launch heavy attack.
I - Inventory
U - Equip
M - Switch Day/Night
What platform is your game built for?
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