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Pub Puzzlers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Mechanic | #4 | 3.083 | 3.083 |
Most Fun | #7 | 2.250 | 2.250 |
Best Sound | #8 | 1.750 | 1.750 |
Best Art | #9 | 2.083 | 2.083 |
Best Overall | #9 | 2.250 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really love this game mechanic, i think that it has so much potential for an incredibly engaging game, however it needs more polish. While there are instructions on how to play, there isn't a visual for everything, so had I not been taught how to play this game during the meeting, I wouldn't have figured out the chain mechanic or any of the other things in this game. However if you guys worked on this game a little more, I think you will end up with a really cool game on your hands.
I really love this game mechanic, i think that it has so much potential for an incredibly engaging game, however it needs more polish. While there are instructions on how to play, there isn't a visual for everything, so had I not been taught how to play this game during the meeting, I wouldn't have figured out the chain mechanic or any of the other things in this game. However if you guys worked on this game a little more, I think you will end up with a really cool game on your hands.
I think you may be onto something interesting with this mechanic, all it needs is a whole bunch of polish.
During my playthrough, I wasn't attacked once. If I'm not taking damage, then all healing tiles do is annoy me for taking up inventory space. Also, I wish the return tile was less random. Having it be random means I just sit there desperately hoping it deigns to return an attack tile so I can progress the combat. Perhaps instead make it so it returns all tiles it attaches to, and then give it some openings or connectors to allow it to attach to things
I really think this could be cool if you polish it. I hope I get to see where this goes!
Here is a working version: Pub Puzzlers by Cmtut (itch.io)