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Shadow City's itch.io pageTeam Name
BitDroid's Binaries
Gameplay Instructions
WSAD moves the Camera, the camera is limited to a specific movement pattern
Change the game speed with 1 2 3 or with the in game UI buttons
Spacebar pauses the game
Build up your town, there are three UI buttons on the bottom of the screen. Each building Costs ten build supplies. Building workshops increases the rate of build supply accumulation.
There is a city of the dead that will develop underneath your city mirroring your development
-Combat features were all cut to meet development deadlines
What platform is your game built for?
List any content that was created before the jam.
Started the project with an empty top-down template in Unreal Engine 5
Sounds were all from the Game Jame Supplied "We Love Indies" link
The textures I used were from Substance Designer Projects I created in the past
Used two HDA's from SideFx's "Game Jame Starter Kit"
Link to Gameplay Footage
https://youtu.be/EHVd82_JfrE
Which Engine version did you use to create your entry?
Unreal Engine 5.0.3
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