Very cool game. How you did this? Procedural Mesh generation?
Play game
Planet Explorer's itch.io pageTeam Name
Code Respawn
Gameplay Instructions
Right Click - Excavate Rock
Left Click - Add Rock
Space - Jump,
C - Crafting Bench,
T - Teleport (requires research from the crafting bench)
Shift - Escalate (requires research from the crafting bench)
Link to Gameplay Footage
https://www.youtube.com/watch?v=6LDe0rtXFo8
Which Special Categories would you like your game to be considered for?
List any content that was created before the jam that was included in the final submission.
External Assets Used:
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Character mesh and a few low poly meshes at the level start - [POLYGON - Sci-Fi City] https://www.unrealengine.com/marketplace/polygon-sci-fi-city
Background Music - [SciFi Adventure Lib] https://www.unrealengine.com/marketplace/scifi-adventure-library
Digging Sound Effect [UniversalSoundFX] https://www.unrealengine.com/marketplace/universal-sound-fx
Character Animation - Paragon's Murdock animation
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The rest of the stuff was all coded by me within the gamejam timeframe and no external code libraries or plugins were used
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