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Borrowed Book's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #2 | 3.175 | 3.667 |
Theme | #4 | 4.041 | 4.667 |
Story | #5 | 3.175 | 3.667 |
Gameplay | #5 | 2.887 | 3.333 |
Creativity | #6 | 3.175 | 3.667 |
Presentation | #6 | 3.464 | 4.000 |
Overall | #6 | 3.320 | 3.833 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme from the list did you choose to implement in your game?
How did you choose to implement your chosen Theme in your game?
Entering upon the library in the wrong time sends you away in the spirit's realm where it's their world (dimension) now which is a mix.
(Technically, there is another information that fits the theme but that's spoilers if I tell you.)
Did you implement any of the optional Bonus Challenges, and if so, which ones?
1. Dark Secret
You'll have to play the game to figure it out. It's found near the end.
2. Multiple Endings
There are 7 endings and 1 isn't an ending but it ends the game briefly. You have to connect that mystery with the stuff given in game.
3. Heed Their Advice
Librarian did mention something briefly in the cutscene and one task will connect with what she says so depending on the case, it may not even be a game over.
4. Death is Not The End
Microorganisms don't usual die in this world but any additional information, you'll have to play the game to figure it out.
Not Really (?) Counted but will Mention
Questions of Morality - It's a certain character's moral/ethical you'll be looking at... but I'm very unsure. Hoho.
Run And Hide - Yeah there is a hiding moment, not a chase scene unfortunately. I don't do chase scenes.
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Comments
Borrowed Book feels really robust. The gated progression through the space can feel really constraining - moreso every time a character calls it out in text - but the gameplay areas all full of depth and objects to investigate.
The character and hand-painted feature art are excellent. The writing is clever if a little hard to read in the font sometimes.
Sadly, I was not able to complete the game beyond an early "cruel end" ending.
There's a crash if you go left at the art gallery without interacting with anything else.
TypeError: Cannot set property '_layer' of null.
Man, I actually screwed up the parallax mapping for that area and accidentally coded the darkness of the edge instead of the actual map. Thank you for letting me know that, it has been fixed.
(Or at least will be fixed when time goes by. Just wait till the end of the jam.)