Play abomination
HARVESTER's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.464 | 4.000 |
Horror | #2 | 3.175 | 3.667 |
Creativity | #3 | 3.753 | 4.333 |
Overall | #4 | 3.512 | 4.056 |
Presentation | #5 | 3.753 | 4.333 |
Story | #5 | 3.175 | 3.667 |
Theme | #6 | 3.753 | 4.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme from the list did you choose to implement in your game?
Feral Beast
How did you choose to implement your chosen Theme in your game?
The objective is to survive the week by feeding a sinister beast that torments a small village.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
The game roughly implements Questions of Morality and Multiple Endings.
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Comments
I had a great time with Harvester. It had a good, systemic base for ongoing struggle and drama. The core mechanic of harvesting, butchering, and placing the meat into troughs was excellent. It's a toy well worth exploring.
Special shoutout to the art. The character and tileset are excellent, and the meats and cuts or both gross and humorous.
I'd love to see it expanded with dialog and a bit of plot. Lacking a drip of narrative, the experience grew to be more "bleak" than "horror".