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Shell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Puzzle Design | #3 | 4.333 | 4.333 |
Audio | #6 | 4.000 | 4.000 |
Story | #7 | 4.000 | 4.000 |
Overall | #10 | 3.833 | 3.833 |
Characters | #10 | 3.667 | 3.667 |
Funness | #12 | 3.333 | 3.333 |
Visuals | #21 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The only thing holding this entry back from really high scores here was the frustrating speed-based puzzles towards the end which greatly affected the fun score. Visually it was well put together, audio was very good, puzzles were clever with a unique mechanic to put together and take apart objects in order to progress as well as a couple of hardcore logic puzzles. There was a full, fleshed out story with a twist which was pleasant to find in a jam where it felt like the twist was taken out for everyone. Puzzles were quite difficult but with a bit more fairness towards the end puzzles, it's a really great and surprisingly long entry, well done!
- I really liked this game. You could turn this into a commercial game with some work. It needs more scaffolding to ease the player into the type of puzzles and the type of thought process required to solve them. It also needs more direction and feedback from actions as I often didn't know exactly what my immediate goal was in the early game or why exactly I couldn't do what I knew I had to do. But this game is very well designed within the 2 week constraints and with a good story, too.
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