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Everyday Joe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Followed the Theme | #1 | n/a | n/a |
Is an Adventure Game | #1 | n/a | n/a |
Audio | #7 | 3.333 | 3.333 |
Visuals | #9 | 3.667 | 3.667 |
Funness | #12 | 2.333 | 2.333 |
Overall | #14 | n/a | n/a |
Puzzle Design | #14 | 1.667 | 1.667 |
Story | #15 | 2.000 | 2.000 |
Characters | #17 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
This had an interesting concept - a look into how our everyday mundane actions can cause a ripple effect to those around us - but closed with a deeply unsatisfying ending. Either the end was very sudden, or it goes on forever doing the same thing day in and day out and your fiance never comes home.
Although there are multiple endings I never seemed to find one, maybe I just didn't play long enough, maybe I encountered a bug that prevented the ending from coming up, or possibly I just didn't trigger the right things to get an ending. The backgrounds - all done in the style of a different artist - were great, as was the music. It's a pity that almost all locations only had a single interactable object. Choices popped up every now and then which presumably affected the ending when you got to it, such as helping a homeless man, calling the police upon seeing a shoplifter, etc. Definitely could be a good game with more interactivity and perhaps guidance for the player as to what they need to do.
I really like the use pf paintings for backgrounds. It gives the game a very nice visual style. The music was minimalist but fit well.
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