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Everyday Joe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Followed the Theme | #1 | n/a | n/a |
Is an Adventure Game | #1 | n/a | n/a |
Audio | #7 | 3.333 | 3.333 |
Visuals | #9 | 3.667 | 3.667 |
Funness | #12 | 2.333 | 2.333 |
Overall | #14 | n/a | n/a |
Puzzle Design | #14 | 1.667 | 1.667 |
Story | #15 | 2.000 | 2.000 |
Characters | #17 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
I really like the use pf paintings for backgrounds. It gives the game a very nice visual style. The music was minimalist but fit well.
Although there are multiple endings I never seemed to find one, maybe I just didn't play long enough, maybe I encountered a bug that prevented the ending from coming up, or possibly I just didn't trigger the right things to get an ending. The backgrounds - all done in the style of a different artist - were great, as was the music. It's a pity that almost all locations only had a single interactable object. Choices popped up every now and then which presumably affected the ending when you got to it, such as helping a homeless man, calling the police upon seeing a shoplifter, etc. Definitely could be a good game with more interactivity and perhaps guidance for the player as to what they need to do.
This had an interesting concept - a look into how our everyday mundane actions can cause a ripple effect to those around us - but closed with a deeply unsatisfying ending. Either the end was very sudden, or it goes on forever doing the same thing day in and day out and your fiance never comes home.
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