Very different game and I love the new rules by beating previous so 5/5 for innovation and theme. That being said it's very difficult to attack the monsters without exploiting the level.
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The vial of time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme | #1 | 5.000 | 5.000 |
Innovation | #1 | 5.000 | 5.000 |
Use of tutorial | #5 | 4.000 | 4.000 |
Clean (Bug Free) | #9 | 2.000 | 2.000 |
Overall | #9 | 3.000 | 3.000 |
Level Design | #10 | 2.000 | 2.000 |
Fun | #11 | 2.000 | 2.000 |
Sound Design | #14 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does this game use the tutorial?
The game uses teleportation as a main way to defeat enemies, since the player is supposed to teleport behind them. I also included knockback, which wasn't in the tutorial .
How does this game fit the theme?
The player gets to choose 3 rules during the gameplay, failing to obey them results in harmful curse.
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