Score system: 5: Really great!, 4: This is good! 3: It's fine. 2: Didn't resonate with me, you might like it. 1: Nah. ?: Unrated
Goofy escape room(/house) game with wannabe Silent Hill vibes. Will only take you an hour. It's fine if you like that sort of thing, which I do. 3/5
A bit plain of a platformer (definitely intended for younger audiences), but I enjoyed the music, pretty high-quality. 3/5
Chill, atmospheric RPG Maker walking sim where you explore a lost underground civilization. Short but enjoyable. 4/5
Very fun Apogee-esque run and gun shooter, kind of like Metal Slug at a Lode Runner scale. 5/5
Boss rush action game with four playable characters, each with their own story (although the bosses seem to be the same?) 4/5
Cute, moody little story with nicely animated cutscenes. Very short. 4/5
A rythmic bullet-hell twin stick shooter that is kind of fun but also completely impenetrable if you don't understand the in-jokes (I didn't). 3/5
A pleasantly charming RPG Maker game about running an inn... hiring people, doing errands in the town, furnishing your rooms to the guests' specifications. My only issue is the use of stock assets. 4/5
Kind of a higher-budget Temple Run style game. Not really my thing but there's nothing particularly wrong with it. 3/5
Clever anti-coin platformer with a great 16-bit look. I could see it getting annoying to have to restart levels if I collected a coin by accident.. haven't encountered that yet though. 4/5
Apogee-style, PICO-8 style run and gun game. I thought the levels were a bit too sparse with enemies leading to a general lack of excitement. 3/5
C64-inspired shmup where you fly back and forth destroying all the targets on a giant spaceship followed by its guardian boss. Decent game, I wish my ship had a reserve of grenade/bombs though. 3/5 (beaten)
Not really my thing, but an interesting take on the auto-runner by making it vertical. 3/5
Fun "Wipeout"-style game of trap avoidance as you race to the ladder on each floor. Seems bugged to be in a "Gameboy" easter egg palette, as the main page screenshots are in full color. 4/5 (beaten)
An interesting new take on the currently-exploding deckbuilder roguelite genre. Your cards are only active on certain rows of the map. Has a similar energy to Card of Darkness, though the mechanics are different. 4/5
Really wanted to like this one, but the execution is a bit sloppy, no way to quickly rewind, not enough time in scenarios to switch around between radio stations, and softlocked in the same spot twice. 1/5
While the storytelling in this JRPG is a bit bare-bones, I like the 'optional objective' aspect of the game encouraging you to investigate every pot, bush and bookshelf. 3/5
Honestly, I really needed this one. Extremely relaxing jigsaw puzzle game where you build objects/structures from the given pieces. Chill ambient music and sound design will melt your stress away. 5/5
This is a great prototype combining Picross and Minesweeper.. presentation wise it needs a bit more polish, but this is a very promising start. 3/5
Actual NES game with beautiful visuals for the system. Early gameplay feels like it might need at least one more cog in the gears to be a truly great game, but I will have to play it further. ?/5
It won't stand out from other more notable puzzle platformers in the bundle, but this is a competently done game about using a throwing spear as a platform to propel yourself onto higher platforms. 3/5
If Mega Man was an arcade game that got ported to the Amiga. Includes a fake trainer menu which is great. Must be beaten in one run, one life, which is not my taste, although the trainer menu will help. 4/5
Cute little Gameboy-style action game. 3/5
Kinda gave me an "MS-DOS Zelda" vibe, I actually think there's a lot of promise here, but some things like collision/feedback are a bit clumsy. 2/5
Vaporwave Pacman with a couple dozen challenging levels; possibly better than Championship Edition, if you're the solo-playing type. 5/5
Cute game! Reminds me of something I'd see either on the Master System or PC Engine, plays well, has Apogee-like efficient level design. 4/5
As a proficient ninja rope user in Worms, I'll always play a game with a grappling hook, and Silver Grapple builds a solid Cave Story-like world around the momentum-based mechanics. 4/5
Bizarre, surreal Metroidvania that doesn't hold your hand. "Gamefeel" (we need a better term) is a mixed bag, but presentation is very unique, curious to see where this game leads. 3/5
Another big surprise of the bundle, an 8-bit platformer with a regular world and an upside-down world, with high production values and a little bit of Megaman in there as well. 4/5
Really enjoyed this one on Steam years ago. A stealth Pac-Man roguelite where you chomp up furniture. 4/5 (beaten)