Beyond Reach is a two person play by post game about falling in love
with someone unattainable to you. One player is a mech, the other their
pilot. You will write letters that the other character may never see,
but will inform your epilogues in compelling, and often heartbreaking,
ways.
You are all Goblins, congratulations!
You are also all barreling through space in a ship made of junk and scrap, how lucky! Your goal: to make it to Junktopia, the rogue planet in the middle of space, a utopia for the Goblins, with your ship intact and as much Junk as you can to further its beauty!
You and your companion(s) awaken in a realm unlike your own.
Divine machines glitter from every side of the room, and ask about yourself and those around you.
To make it back home, answer them honestly and reveal your truth to not just the automatons… but to the partner(s) you are sitting with.
The only way to win is to be vulnerable.
You will create a city despoiled by super heroic and super villainy and
within it you will play young heroes, villains, and anything in between
fighting with your friends and falling in love with your rivals. All you
need to play is 2-5 people, a couple of hours, pencils, paper, and a
coin or two to get started creating dramatic tales of super powered
love, anger, jealousy, and high flying antics.
Collaborative story telling game, with tarot/oracle/art cards used as a story telling mechanic.
This is a game where you play as queer witches who work in a restaurant, using brute force, magic, and the power of gay to handle whatever your GM (General Manager) throws at you.
You are sentient succulent sorcerers, awakened by the amazing power that flows through you from the Mother Succulent. But the bugs are hungry, and beyond your home live the Creepy Crawlies from the Unkept. They are coming!
Will you be brave enough to wield the power that lies within you?
This is Extracausal; a role-playing game about creating and
uncovering a dense web of the paranatural, the occult, conspiracies, and
of things far beyond it all.
IN DEVELOPMENT
Beast Dream is a game about befriending monsters and going on adventures with them. Battle other monsters, explore the world, make friends, and discover dark secrets. Beast Dream is inspired by video games like Pokémon, but its focus is on the adventure so you won't get bogged down by the numbers-heavy crunch that those video games run behind the scenes.
IN DEVELOPMENT
Have you Heard About the Beast is a game of tavern rumours and hearsay. You sit in a tavern or other location where the adventurous gather and share rumours of a foul beast that lives nearby. The locals join in, adding all sorts of colourful nonsense to the creature's description.
Thing is, every bit of it true.
Stories of visitation and prophecy exist all throughout the world of
legend and lore. This is a three player game that encompasses a year in
the life of three children who have been visited by a divine spirit.
What would you do? Who would you tell? Who would believe you? Are you
ready for when She returns?
#birdsecrets is a roleplaying game for 3-6 players.
To play you’ll need two different six-sided dice, some pencils, printed
sheets and no more than 2 hours.
#birdsecrets is a mix of Clue-style deduction and PbtA-style storytelling. You’ll take on the role of a bird with many secrets and with the help of or in opposition to the other players you’ll attempt to solve a murder. The game ends when someone has uncovered HOOdunnit or when 2 hours is up.
Into the Flames is designed to be played over 1-3 hours without a GM. The 38 page rulebook contains all of the instructions for play. It can be played as a LARP around a campfire or as a traditional roleplaying game, in-front of a fire or around a table of candles. The rules are designed to be read as a group, with a simple character generation to get you playing quickly.
A solo pen & paper RPG featuring a unique catacomb mapping system. Also great for one shot adventures.
Pass work off to your opponents and fib your way up the corporate ladder in this satirical bluffing card game! Get rid of the tasks in your hand to get promotions and level up, all the way until you reach the top and become the C.E.O.!
Knowing You is a two player prompt based game exploring a relationship broken beyond reconciliation, back to the day you first met.
You are an android, an artificial intelligence.
Made, not born.
Your Creator, your programming, and the world you occupy will vary, as will the scenes you play.
But the question remains the same.
To find its answer is the game...
H E I S T is a Forged in the Dark game made for single session, one-shot play that simulates the heist film genre. Major touchstones are The Losers, Gone in 60 Seconds, the Ocean's series, and the Fast and the Furious series.
99¢ Chamber of Death is a role playing game for two or more people. You'll assume the role of Warriors bent on stopping the Big Boss from obtaining the Power to rule New Jungle Village. It's a place where your dice are only as dangerous as your words. The 99¢ Chamber will ask you to fight and rhyme against evil.
Dream Aflame is a GMless three-player tabletop RPG in which you play as desperate survivors in a desolate land of magic and danger - and also as the land and its denizens. In it, you are responsible for your own survival, and that of your Wicked triad.
Every month they arrive, and every month you offer yourself.
You are The Supplicant, the only member of your village that communes with monsters, fallen divinities, and eldritch beings. Choose from a self-guided tabletop game, or a branching interactive Twine to explore the lines of compassion between yourself and others.
Impulse Drive is a roleplaying game about making a living on the fringe of civilized space, inspired by fiction such as Farscape, Firefly, Mass Effect, Star Wars, and many others. Find some friends, grab a handful of six sided dice, and strap on your spacesuit.
52 Fates frees players from the uncontrolled, random results of throwing dice, as they need to make conscious choices on which cards to use, when to use them, which cards to save for later, and how many cards to use in a certain play.
A One-Page Solo RPG about saying difficult things to important people. Requires a pen, some paper and one 6 sided die.
A tabletop roleplaying game for 3+ players for 15+ minutes.
You play townsfolk attempting to warn a newcomer about the goose that's lived in the area for 20+ years. You take turns telling stories about that time when you saw the goose doing something outrageous.
Where am I? How did I get here? How long have I been walking this path?
Why does everything look...familiar?
You are a lone wanderer, lost in the mist and looking for a way home. Lost in the Grey is a single-player game about charting your way through the mists. The object of the game is to fill out your map, and to learn about yourself along the way.
GOBLINS IN SHADOW is a roleplaying game about goblin resistance and
revolution in an age of elven oppression. It’s a world of clockwork and
magic, of smoke and shadow. Players will take on the roles of a cell of
goblin revolutionaries, working to undermine the elves and humans who
have conquered their homeland and built an empire on its corpse. They’ll
advance their goals by taking on scores, missions that gather sympathy
for their cause or take direct action against their oppressors, ending
in a final attempt to assassinate one of the elven ministers ruling the
city.
EARLY ACCESS
You get to be a dragon
You get to kiss dragons
Need I say more? This Tabletop RPG is about about the clash of over-sized personalities between shapeshifters who can assume human or dragon form, or anything in between. It's a GMless—meaning everyone has equal narrative authority—and plays best over one or two 3-4 hour sessions, with 3-4 players.