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Tylor Allison's HomeTeamGameDev Game Contributions

a collection by tylorallison · last updated 2023-11-10 02:59:05
A procedurally-generated rogue-like turn-based RPG
Role Playing
Play in browser

Project lead, core gameplay, ap turn system, level procedural generation, story, combat, environment titles, enemies (art and AI) and boss, talents, charms, door functionality, pillar interactions, player sprites, inventory, fuel system, asset integration, title screen, UI, vfx, assorted bug fixes, help screens, vendor, menu cogs layout

A peaceful town puzzle game with a bit of animal crossing vibe. A HomeTeam GameDev project.
Puzzle
Play in browser

My contributions: Core gameplay, project lead, AI behaviors, main artist, primary writer, tutorial, UI framework and primitives, performance optimizations, environment design, building/furniture art, NPC and object interactions, pathfinding, fairy/gnome sprites, custom editor, particles, input handling, asset management, hints system

Retro glitch action adventure
Action
Play in browser

Armor rings, player sabre weapon, enemy functionality (tile eater, scrapper, checkpoint), sprites (bat, bug, spawner, tile eater), various bullet improvements, assorted gameplay tuning, game over

Escape the castle through the caves
Adventure
Play in browser

Art (wall sword, wall shield, skeleton portrait, zombie with pearl earring, torch sprite, plaques, cave floors/walls), floor tile variations, spikes, tile randomization functionality, wall shadows, stair down tweak, level system

Witches in Smash TV meets Brave Little Toaster
Action
Play in browser

Room design and tile art (yard, kitchen, living room, laundry room), level grid implementation, tile layering, subtile support, animated tile support, fridge boss animations and taunts, ice cube animation integration, teapot animation, title screen and related transitions.

Play a sentient computer "glitch" that must escape the computer before being erased! (classic roguelike)
Role Playing
Play in browser

Particle systems (glitch, trace, scan, portal, spawn, missile, color, spark, repair, wait, hex spin, lightning jump, fade, explosion swirl, blip edge pathing), procedural tile selection and wall generation, FX randomization, wall tiles art, decrypt/triangle animations, mock ups (tile bg, walls, void, experimentation with negative space/holes, perspective, color tests), color adjustments, moving wall v2, level design concepts art, floor art, NPC wait animation, warm and cool level themes, lots of asset and code cleanup, additional tile type rules, seam fix, take/drop animations, move animations, highlights art v2, laser walls, tile overlay, title screen background

3D turn based artillery shooter with funny voices
Action

Network code, lobby UI and code, items pickups, chat, turns and ammo UI, voronoi terrain and procedural spawn locations, player customization menu

Action adventure with co-op AI
Play in browser

Main menu (scroll art, opening animation, buttons, font selection, stone background, and related implementation), volume sliders, pause menu improvements, particle options, lore page

RC robot arena destruction!
Action
Play in browser

Project management and co-lead, wheel and track mechanics, destruction/breakable physics, spike and spinner functionality, health functionality, parts system for bot design, arena hazards, round setup menus, match timer, player select, enemy AI, scoreboard, sound integration

RPG, expanding on Falldale
Play in browser

Art (tables, bar stools, wooden walls, flagstones, bar joints, top wall updates, window, pine tree, cliffs, caves, bonfire animation, castle walls), level design (castle, east woods), Tiled integration (with Andrew), map data conversion, assorted bug fixes, collision system updates, new quest code features, AI zone support, orc boss AI improvements, hammer weapon, wizard area colliders, transitions, enemy placement & tuning