Herein lies a collection of games that I've worked on in one form or another.
Project lead, sound code, main menu, models (artillery shell, sharktooth bomb, pillar shot), clusterbomb code, unicorn hat, one-liner writing
Project lead, concept, core gameplay code, initial HUD and resource pickup, camera movement, tree chopping, recharge station functionality, time of day implementation, programmatic harvest animation, player energy limitation, plant harvesting, silo progress bar, endings
Project Lead, Level Design, Game Design, Main Programming
Co-lead (original prototype, concept, and pitch), basic character movement and AI line-of-sight, initial character action functionality, mouse interaction and turn flow, fog of war support, early combat, FMOD integration, camera movement, cubicles, potted plants and door integration, AI alert state, mission completion, object highlighting support.
Project Lead, Programmer, Game Designer
Project lead, core gameplay (prototype flight control), camera tracking, voxel building, world map and terrain mesh, hospital model, gamepad improvements, bat particles, office building textures, ground vehicle scripting, photo mission, objective arrow, sound integration, forest mesh, residential models
Tractor Beam, Giant AI, Explosion Effects, Collection Mode, Rocket Model
Speed and Health Powerups
Core Programming, Network Co-Op, Camera Movement, Player Controls, Audio
Puzzle Design
Rocket Art
Save and load feature, question one rewards, map edge transition, movement debug features, reset improvements
Crystal aliens and alien projectile effects
Initial enemy AI, Bullet-car collisions, Line of sight for enemy AI
Provided keyboard audio sound effects.
Helped with play testing.
Added fireball effect knock back and enemy stagger code.