Welcome to my game dev gallery! I enjoy designing game worlds, drawing and animating pixel art, making music and sound effects and collaborating with other game devs. I'm currently working on expanding on one of my previous gamedev projects. It might include aliens.
My Contributions:
PROJECT CO-LEAD (ART), title logo, vehicles (scooter with riders, bahn bao guy, expat bike rider, taxi, car, motorcycle, delivery truck, van, pickup truck), buildings (shop A, Chip's Apartment), props (street sign, tables, chairs, trees, rat), ground (road and sidewalk variations, crosswalks, grass), GPS arrow, screen UI phases, filler building material, static mesh optimizations (Voxel Art made with MagicaVoxel and Unity)
My Contributions:
ART: joke bug boot animation, frog design update, graphic item separation (art pipeline), font selection and related integration, fly sprite animation, continue button art
MUSIC: 2 looping songs
My Contributions:
ART: Moon stage background, alien drone, laser shot, shadow clone powerup, original waves background test, midboss plane prototype (unused), moon depth map prototype, adjustable shot length art
SOUNDFX: sounds (shoot variations, splash, dive, croak)
My Contributions:
ART: title logo, title background, 100th game title badge
player badges (P1, P2, P3, P4)
normal clouds, storm clouds and lightning bolt animation
3 story office building, refactored and fixed mall design
six human variations
human status bubble, hunger and sleepy status icons
text readability improvements
grass, snow, snowman, dirt and gravel tiles
road tiles, background tiles, shaded for sale signs
My Contributions:
PROJECT LEAD: Pitch, Plan and lead the team. Design and project management.
ART: Logo, Title Screen, most art tiles, main character design and animation and much more...
DESIGN: Level 1 Design, Level 2 Design, Level 3 Design
SOUNDFX: Jump, Enemy, and more...
My Contributions:
SOUNDFX - chimes, chipmunk, chop variations, roar, snake, swoosh, tornado
ART - mushrooms, leaves, leaves pile, cobble path variations, dirt corners, moon craters, moon surveyor, title concepts, font formatting, chop animation timing and rotoscoping cleanup
MUSIC - game over music
My Contributions:
3D Models (Blender) - crew locker, fire extinguisher, cooling unit terminal, circuit board, engine terminal, glass stasis chamber
My Contributions:
VO: announcer voice over (ex. "start your engines" - many phrases),
ART: car sprites, wall tiles, trophy, win screen, multiple game over screens, system clock font, garage screen art and design
SOUNDFX: explosion and engine sound effects
CODE: airborne collision fixes, title screen setup, car names
My Contributions:
ART: bullet sprite for gun power up
SOUNDFX: menu nav sounds, brick hit steel sound
MUSIC: Game Over/Credits music track
Main story writing, player ship sprite (including turns), mini boss sprite, game font, thruster sprites, original player art, main menu selector, planet sprite, QA testing
Character designer template, John directional animations, Rose directional animations, speed tuning, welcome sign, Dave sprite, cat portrait sprite, fusion character portrait, opening story, Alex portrait and sprite animations, cop portrait badge, touch ups to match sprites and portraits of Dan and Cop
My Contributions:
ART: Title screen background art, boss sprites, menu yin yang cursor, roof tiles, combat sound effects, title bird art, columns, floor boards effect, wall shadow effect, plain wall, zen ink logo rasterization, image loading improvement, level wall scrolls (x5), UI section border, boss animation timing tweaks, knockback sprites, atlas boss states
DESIGN: level animals, gameplay and controls testing and feedback
My Contributions:
ART: Title screen, main screen border and game over screen, multiple tank designs
SOUNDFX: tons of sound effects
My Contributions:
ART: Enemy Portraits, 5+ tilesets, enemy Slime animations
MUSIC: Music Track ("Vanishing"),