My contributions: Project lead
My contributions: Project co-lead
My contributions: 3D modelling (props, buildings), play testing
My contributions: Spad-XIII model
My contributions: WW1 plane models (Spad-XIII and Fokker Dr.I):
My contributions: Platform X Zone, Handheld console model
My contributions: Resource mining functionality, enemy corpse support, elite enemies
My contributions: Particle Effects, Cannon Powerup, Sound/BG Code, Code Cleanup
My contributions: Player revival feature and tooltip, spike hazard, boss scene framework, falling rocks and related screenshake, weapon refactoring, game over fixes
My contributions: Invincible powerup, Pause screen and Skip story functionality, Frame rate optimization
My contributions: Gunner plane code
My contributions: Enemy healthbars
My contributions: Collision improvements, moving platforms
My contributions: Pause screen when window deselected, hotbar visibility fix
My contributions: Cleanup of tutorial text
My contributions: Starfield improvements, space debris
My contributions: Models (trash can, lamp, rug, frosted windows)
My contributions: Programmer (Sound, Attic Puzzle), Attic Level Art and Design
My contributions: Models (Carbide, Bug, wheel, spinner)
My contributions: Acorn model, trailing particle effects for heated air effect behind projectiles
My contributions: Warning Airplane Model & Flyover Code
My contributions: Game scale to full screen, debug support
My contributions: Ostrich integration fixes, shield tweaks
My contributions: Procedurally drawn asteroids, collision detection, vector ship