Did a lot of the functionality programming for this game. Also was a lead and designer.
I was a dedicated programmer this time around, and boy was it tough! I'm super proud of this, though.
Frogger- but Webster style!
My magnum opus of my college career- my creative director production project! A lot of my heart and soul went into this game, as well as all the amazing people who worked on it~ enjoy!
I worked on this game as a narrator and world designer. I also wrote the dialogue.
First created by Fall 2019's 4500 class, myself and a great team of my classmates in Fall 2020's 4500 class created Fight Class: Extra Credit, a DLC pack that includes a new additional roster of characters as well as some bug fixes and quality of life improvements! Both 4500 classes, Video Game Design II, were taught by Matthew Burton at Webster University.
An open world simulator on a terraformed moon based off an early settled colony.
This game was made for the "Platformer" Project in my GAME 3000 (Game Design I) class, taught by Matthew Burton at Webster University!
A game I made for my "Asteroids" project in my GAME 3000 (Game Design I) class taught by Matthew Burton at Webster University!
Helped make this game along with the rest of the GAME 4600 02 class under Creative Director Alec Grunge!