As an Agent of Chaos your goal is to destroy all of the opposing Agents of Cosmos. Drain their life, change the environment into your servants and ruin perfection.
The game was made during PolskiGamedev.pl 6-day long Gamejam, where I was responsible for Sound Design using the following tools: FMOD engine, Reaper (preparing final assets), Pro Tools (editing samples), and Izotope RX 8; also I was responsible for the implementation of sound to the Unity engine using C# scripts.
Horror indie game with the goal to survive after the car crash in the forest and find your missing friend.
Short maze game, where we fly through the dark cave as a bat, orientating our way just by the echolocation.