Developed in under a month in collaboration with Matthew Palaje, I was responsible for designing and modelling the player character. Check out my devlog showing the behind-the-scenes development process!
Developed in under a month in collaboration with Matthew Palaje, I was responsible for designing and modelling all characters. Check out my devlog showing the behind-the-scenes development process!
"Planet Punch" was developed in under 48 hours at the 11th NSI Games Jam with my good friends Matthew Palaje and Memia Lin. For this project I produced the background music.
"Super Rolla Bird" was developed in under 48 hours at the 12th NSI Games Jam with my good friends Matthew Palaje and Memia Lin. For this project I developed all UI assets, the cupcake at the end of each level, and all music and sound effects.
For this project I produced the lead character (including design, model, texture and all animations) and the background music.