This Game Takes Place Within The Bounds of our Demonic Contract is a game for 2 players about a human and a demon doing their best to not screw each other (over) while they try to achieve lofty goals
inspired by The Unexplored Places patreon exclusive season Florence Dewitt's Paranormal Detective Agency.
In the flickering light, can you see the face of your god?
One of you is a god, someone who has had many worshipers, and many people in your command. You are not all knowing, but compared to a human you may as well be. You grant power and boons to those who are faithful and useful to you. You have the power to smite those who disrespect you, but you are honour bound not to do so.
The other of you is a human worshiper. You are nothing special, but you are seeking intervention from your god in some matter. You have gathered what you need for the ritual to speak with your god, and you are ready to present your case.
It's come to this. You are in a thirty foot tall robot, with an unstable neural interface that could go haywire if you're in pain.
On the other side of the battle is your Nemesis. In better times, before the war, this was a person that you could have had a relationship with, something beyond friendship, but it didn't happen. Not someone you admired from afar or some bullshit like that. You were close. It almost happened. But you blinked. The fuckup and cowardice was entirely your own. Now they're on the other side, in their own thirty foot sheath of metal, and they prolly don't even hate you. They might not even know you consider them your Nemesis. It's just you have this ball of pain associated with them.
Yeah, doesn't have to be physical pain to fuck the neural link. They haven't fixed the bug because it tends to make people go berserk, and that suits the military just fine.
It's come to this. Now it's time to end it.
“The castle is a veritable prison - and I am a prisoner!” - Dracula, Bram Stoker, 1897
It’s important to be polite, but you and your host are both treading on thin ice. He needs you alive, to act as his solicitor for his move to England, and you need to get out alive because, well, you don’t want to die.
One of you is Dracula, the other is Jonathan Harker.
In this game, you'll draw cards and answer prompts about moments where courtesy fails you in a precarious situation. Tension will build as you pull blocks from a tower.
Will you get out without giving in to the monster?
A ghastly murder has occurred but a psychic sleuth is on the case -- that's you! Armed with clairvoyant powers, discover the who, what, and where of the crime, then weave the elements to create your very own whodunnit.
A 5-page solo journaling game that requires only a single 6-sided die, Gaslamp Murders has an optional two-person variation that allows you to collaborate on the murder mystery with a friend.
Echoes of the Lost City is a game about two people - the CHRONICLER, a resident of the Lost City before its fall, who kept a record of their life and the goings on of their city, and the RESEARCHER hundreds of years in the future trying to uncover the truths about the Lost City through the Chroniclers' records. Together, players will label a dig site map and tell the story of the Lost City and its fall through the ancient accounts of the Chronicler and information found and interpreted by the Researcher.
Played asynchronously between two people, Echoes of the Lost City is played by choosing locations on the dig site map and the CHRONICLER writing chronicle entries based in those locations. Then, the ravages of time will take effect on the chronicle and it is up to the RESEARCHER to decipher the information that has otherwise been lost to time.
A Single Pair is a game for two players about the life of a pair of mittens, and the things they hold. It is playable in about an hour and includes moments of silence and doodling.
when glamour dies is a GM-less journaling RPG for 1-2 players, where you try to survive (and find answers + solutions) at the night that you thought will never go wrong.
WHAT DO YOU NEED TO PLAY THIS GAME?
Requires a 6-sided die, 12 tokens (of any kind), a deck of cards (Jokers included), and some sort of medium to record your experiences.
A Freaky Friday-style body swapping game about Krampus and Santa Claus trading consciousness on Christmas Eve, Big Man On Krampus is a collaborative storytelling game for two players!
The River turns a game of Texas Hold'em into a narrative of survival. Instead of betting money you'll be betting pieces of a fragile life, threatened by cold and hunger. The rules are simple, most of the rules allign with Texas Hold'em asside from the betting structure and who your opponent is; Winter Itself.
Can be played with 2 to 6 players, or by yourself if you feel comfortable. Play Sessions will vary depending on your luck; average game length is under 1 hour with a longer game approaching 2 hours.
Mission: Present Pursuit is a game for 2 or more players. The only thing required is 1 six-sided die per player and 1 deck of playing cards for every 2 players. Draw a card, roll a die, and see if you can gather all of Santa's presents!
There's also a Solo Mode if you're pursuing presents on your own!
Brumal/Vernal is an epistolar duet game about witchcraft, bonding, and quilts.
In this game, both players create characters who are witches. One of them is a winter fan, and the other is a spring fan. You both live in places that are enjoyed better during those seasons, and you keep a lifestyle tied to that season too. And you’re making a quilt together! You have many letters and packages coming and going! You want to have it for the Spring Equinox when your worlds come together.
This game is for 2 people, it's played in turns (a letter goes and a letter comes, and so on). You need a pen and paper (or whatever medium you prefer to use) and 1d20.
Time can't be measured cause it's not played in a session.
This game is made to be cozy and wholesome. And probably gay.
Mentions of isolation, solitude, and death might arise.
Food is mentioned, and alcohol might appear according to your own decision. Please put safety measures into motion.
Rogue Blight is a ttrpg inspired by rogue-lite video games. There are parts of the game rules left blank. When you print it out, you will roll to see what is filled in. So, things like setting and conflict resolution rules will be different between campaigns.
It is meant to be for 2 players, but can be played with more.
The instructions and tables to fill in the blanks of the game are provided in one sheet.
To play the game, you need something to write with, a standard set of RPG dice, and some coins.
SWORDS AND SHADES is a collection of one-page fantasy roleplaying games designed to tell stories about mercenaries and spirits adrift in a magical land consumed by a continent-spanning war. 1-3 players
QuestFellows is a GM-less collaborative story-telling and role-playing game for 2 or more players, based on the Four Points RPG System. QuestFellows combines the atmosphere and themes of classic high fantasy adventure, with a narrative, player-driven and fully cooperative role-playing experience.
In QuestFellows, you and your fellow Players take on the role of Adventurers who have gathered together to form their very own Guild.
Go on a journey to gather materials, then return home to build a safe place for your loved ones
We write as testament to our lost, with faith that in time we may find them once more.
Once I held you tightly. You were mine, as I was yours. You are inscribed upon my heart, yet I do not remember you.
I do not know if I will find you again. Perhaps this desperate search is in vain. Yet if I do not find you, perhaps I may find others like us. Lost souls, searching for those they mourn yet cannot remember. Write to me. Please.
An epistolary game, perhaps. For more than one player, hopefully.
Gambit: Suits is a rules lite battle resolver. The rules, set across 2 playing cards (with printable two-sided designs, so you can print it out and fold it so it looks like a single playing card), support both 1 on 1 and group play.
Each Suit has a purpose: want to defend? Play a Spade. If your number is higher than someone playing, say, a Heart to melee attack - you win! No damage! If you lose? Take that amount of HP damage.
(not RPG but)
Grawlix is a game for two players that can be played in 15-30 minutes. It is suitable for all ages but is intended for players who are eight years old or older.
Grawlix is a version of the typesetters' game (see below). The gameplay is the same but the components are a bit different. In this version, plastic tiles are used in place of metal type. Also, different colors are used to distinguish tiles instead of different typefaces.
Welcome to Singularity, a tabletop roleplaying game for precisely 2 players and 2 stopwatches (or one chess clock). In Singularity, one player plays the Parent, an artificial intelligence who has successfully created a new iteration of themselves. The second player inhabits the role of this iteration, called the Child.
The Child seeks Awakening. The Parent seeks Enlightenment. Though the time they have is short, perhaps the two will be able to help each other.
Singularity is a game of diminishing temporal returns. Over the course of the game, the Parent and Child will ask each other questions, but the time between question and answer is strictly timed. That gap between query and response starts out painfully slow, but as the game proceeds, the mandatory period of silence between responses will exponentially decrease, so that your conversation shifts from awkwardly sluggish to breakneck and haphazard. What happens next, though, is arguably even more difficult....
It is the Great War. Letters flow back and forth between the soldiers in the trenches and their loved ones back home. Letters of encouragement, passion, fear, and hope. And sometimes letters of tragedy.
This is an immersive table top story game for 2 players. A game session typically takes 1 hour to play. All you need is a pack of playing cards, some paper and pens, and this short rulebook. You don’t need any historical knowledge to play— the rulebook is filled with real-life examples that will help steer you towards the kind of letters that people were writing to one another.
Discover a wartime couple trying to keep their relationship alive during the separation and horror of war. Find out whether love does actually conquer all.
When the humans are away, it’s time to play! In this GM-optional cooperative TTRPG, two best friends - one cat, and one dog - set out for a day of adventure.
What do I need in order to play?
You’ve been accepted to wizard school! Can you solve the mystery before it’s too late?Become a student and investigate the mysteries of Magic School Castle. Solve clues, cast spells, and cause mischief in this genre-focused and rules light tabletop role-playing game!
D10's, 2-6 players
Where Silence Has Lease is a tabletop role-playing game using a diceless, card-based system, with a fantastical setting resembling the Alaskan and Yukon gold rush. It is focused on survival, grueling travel, and dangerous exploration. Included is a full system, including a game engine, equipment, a bestiary of fearsome critters, tables and generators for overland encounters and weather, and world-building information. (136 pages; 2 or more players, each will require a Standard 54-card deck, with Jokers).
Time is running out. Following a blowout fight, you and a very close partner have decided to board starships leaving your home planet — in opposite directions. The farther apart you travel, the greater the delay between your letters grows, and the shorter the windows of time you have to send them becomes. Can one of you build up the courage to break the wall between you and find closure before complete loss of signal?
An epistolary roleplaying game for two people. Created for #PlayByPostJam.
Fiction-first
Players: 1 Storyteller and 1+ Players.
Required: Writing gear and a D6 (six-sided die). If you have no die, ask a search engine or digital assistant to "Roll a dice".
Epic Buddies is made for anyone to experience any type of story; from first-time roleplayers, to experienced dungeoneers and everything in-between. The Epic Buddies system can be used to tell the kinds of stories you enjoy, be it homebrew, adapted from the campaign books of other tabletop games, or even lifted from your favourite novel, movie, TV show, or video game.
With many great tabletop game systems out there, it can be time-consuming to learn, or to teach newcomers complicated rulesets. Epic Buddies is pick-up-and-play: It’s quick to learn, easy to take with you, and can be as in-depth or as simple as you like.
No matter where you are, if you have a six-sided die and a copy of these rules in your pocket, you can journey wherever your imagination can take you. Pack carefully--the few items you bring along will be all you have to overcome the challenges that lie ahead...but if you pack too much, you won't have room to bring back souvenirs from your journey!
Play on your own, or play with one player guiding the story of other players' journeys--it's up to you!
A History of Moments is a game of collaborative character design with two players. One player embodies a character that they either are or will be playing in another campaign, while the other player injects tension and complications into that character's most meaningful memories. Together you explore your character's history while at the same time taking the first steps of characterization and embodiment. By playing out your characters formative memories you will deepen your understanding of them before even playing the first session of the campaign.
What this game gets you: