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GameMaker Assets

GML libraries and systems for GameMaker, each with a demo room and documentation in the package.
The shadows of passing clouds over your rooms, read from the room itself. Thirteen skies, three altitudes. GML.
Cut lines into a generated veil until your picture is revealed. Eight veil materials, creatures and sparks. Pure GML.
Gear-train puzzles generated from a seed: wheels that must fit, a pawl that holds, odd loops that jam. Pure GML.
A GameMaker sky system that DRAWS its backdrop: 43 forms, real solar maths, weather, and a light state your scene reads.
Every bounty prints its own wanted poster, generated: woodcut quarry, wood type, wax seal, aged paper. Pure GML.
A GML sailing system: wind, points of sail, cargo and storms, drawn on a generated sea chart with six ships.
Butterflies, fireflies, dragonflies, frogs and fish placed in your rooms by habitat and time of day. Pure GML.
Every award strikes its own medal. 42 hand-drawn devices, 12 blanks, 7 alloys, 8 ribbons. Pure GML, no sprites.
Plants, growth and gardens for GameMaker. 48 species, 6 stages each, all drawn by the product.
75 item icons drawn from code, not pixels - plus a spring-animated inventory. 900 variations, zero sprites.
Packing puzzles in inlaid wood: every tray generated, every one solvable, graded by its solver. Pure GML.
Ground that burns, freezes, floods and conducts: fire, ice, oil, lava and lightning on one drawn surface.
A relationship chart where every bond is a cord: silk, rope, chain, wire or ribbon, frayed, knotted. Pure GML.
Morris, Fox and Geese, Oware and Fanorona at a tavern table, against an AI at five strengths. Every board drawn.
Learnable songs for GameMaker: each melody composed from its id, engraved as a real score, and synthesised to play.
A fishing system that draws its own fish. 96 silhouettes, 10 patterns, 10 palettes - and no sprites.
Find the false coin in the fewest weighings, or weigh out an order. A counterfeiter who answers back. All drawn.
Picross for your game: players stitch a generated chart from its clues and keep it as a sampler in a hoop. Pure GML.
A complete cooking system for GameMaker that draws every dish it makes. Pure GML, no sprites, no image files.
Bodies, garments and armour for GameMaker, drawn in pure GML from what a character is and what they wear.
Zelda-style puzzle rooms for GameMaker: push-blocks, ice, pits, boulders, plates, light beams. The room draws itself.
A GML sanity system for horror: as dread rises, 48 drawn apparitions appear and the screen itself goes wrong.
Bend, wobble, sway and shatter any sprite. 12 stackable mesh deformers driven by springs. Pure GML, no extension.
Eight minigames for GameMaker. Every board is generated - no sprites, no atlas, no PNG anywhere.
A loot system that draws its own item cards — 900 base variants, 40 affix glyphs, seeded rolls. Pure GML.
Generated neon signs in GML: bent-glass lettering, boards, frames, glow, flicker, dead letters and wet reflections.
A GML letter system: every letter in its sender's own handwriting, on their paper, folded, sealed and opened.
A companion system that draws its own heraldry: breed two and the child's emblem composes from its ancestry.
Every enemy and character in your game carves its own lit, painted mask, and the player fills a rack. Pure GML.
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