A collect-a-thon platformer made for the Yogscast Game Jam. I co-programmed the game with Audrey and also handled the game's writing (sorry)
A bullet-hell/pet-sim RPG hybrid. I did the programming and game/narrative design. It was originally made for my Game 210 Class @ GMU.
A visual novel - SKY HOUR WORKS' first commercial release. I directed, wrote, and did additional programming for the game.
A re-release of my very first public game. Deceived Voice originally released as a NIKOBACK GAMES title.