A collection of games that can be played within the Mnemonic fantasy setting with no or minimal adjustment. Some of these games are written by Dee, some of them are written by other designers.
In Mnemonic, there are some places where the world's memories are so thick and powerful that just walking through them can be dangerous, and so teams will sometimes don special masks before entering these places to keep themselves safe. Carved in Crystal is a guided experience surrounding one of these exploratory missions. Each player will choose a role in the group to play, from Healer to Defender.
Clean and clear, and perfect for players who want to explore interesting places through the lens of someone who knows what they're good at.
Cracks in the Mirror is a ritual game that guides your group through the exploration of a place that is significant to your people. You'll make characters, imagine the coming-together of your group, and then travel to the place where memories are found.
A carefully crafted experience for up to four players, for anyone wanting to explore culture on a personal level within a fantasy setting.
A companion piece to Lost in the Grey, Found in the Grey is a single-player mapmaking experience about the things that help us come out of our slumps, that remind us we're not alone. It's a game you play by yourself, when you need to soften the pain of loneliness.
A beautiful structure for recovering positive memories, and a perfect follow-up to Lost in the Grey.
Lost in the Grey is an introspective, reflective game for one player about getting lost in painful memories. It's not for the faint of heart. You can use this game to generate a map of an area that you can then use in other games, or play it on its own for a complete experience.
A lovely, intimate game for those who want to wallow for a bit. If you need a chaser, check out Found in the Grey.
Beyond the Rift is a wonderful exploratory game for three players to imagine what a lost world might look like beyond the veil of apocalypse. One player is the wandering spirit making their way through a destroyed world; another is the world itself; and the third player is the Adversary, controlling the destructive forces that stand against them both.
A great game to play in an evening or over the course of several sessions, for anyone who wants to see the world beyond the rift.