Projects created during my studies, focusing on gameplay mechanics, systems, AI behavior and physics interactions
Game: 2D-Pixelart Puzzle Adventure
Focus: Creation of Systembasis in CMake, UI & Menu functions, Physics Interaction for Puzzle
Team Size: 7 (2 Programmer)
Timeframe: University project (6 Months), 2 semester
Engine: No Engine, made in Raylib/CMake.
Award: Best Graphics & Most Potential (SRH Werkschau)
Game: 2D-Sidescroll Plattformer
Focus: Player Controller & Mechanics, Physic Interactions for Grappling Hook and respective UI
Team Size: 7 (2 Programmer)
Timeframe: University project (6 Months), 3 semester
Engine: Unity Engine
Game: 2D-Pixelart Puzzle Adventure
Focus: AI-Pathfinding, AI-Controller, System Logic, Physic Reflection for Light, Puzzle Mechanics, Player Controller & Camera
Team Size: 6 (2 Programmer)
Timeframe: University project (7 1/2 Months), 4 semester
Engine: Unity Engine
Award: Best Graphics