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University Projects

Projects created during my studies, focusing on gameplay mechanics, systems, AI behavior and physics interactions

Adventure

Game: 2D-Pixelart Puzzle Adventure

Focus: Creation of Systembasis in CMake, UI & Menu functions, Physics Interaction for Puzzle

Team Size: 7 (2 Programmer) 

Timeframe: University project (6 Months), 2 semester

Engine: No Engine, made in Raylib/CMake.

Award: Best Graphics & Most Potential (SRH Werkschau)

Lasso-Lick-Larry Speedrun Game in Wild West as Student Project
Platformer

Game: 2D-Sidescroll Plattformer

Focus: Player Controller & Mechanics, Physic Interactions for Grappling Hook and respective UI

Team Size: 7 (2 Programmer) 

Timeframe: University project (6 Months), 3 semester

Engine: Unity Engine   

Adventure

Game: 2D-Pixelart Puzzle Adventure

Focus: AI-Pathfinding, AI-Controller, System Logic, Physic Reflection for Light, Puzzle Mechanics, Player Controller & Camera

Team Size: 6 (2 Programmer) 

Timeframe: University project (7 1/2 Months), 4 semester

Engine: Unity Engine

Award: Best Graphics