This one went a little sideways by the end there, as we lost a team member by the final stretch... But still, I like to believe I pulled my own weight here and there, I made a lot of the movement code and did some fair amount of game design, and I like to think that that effort gave us a passing grade.
This was such a cool thing to do, as it was the *WHOLE* class working on it, like a company simulation, we had 4 groups working in tandem, the artists, the programmers, the sound effects/music guys, and of course, the game designers! I voluntered to be lead level designer, and I'm not one to toot my own horn, but I'm proud of my workflow in this one, making drafts, then diagrams, then actually seeing them in game, so fun!
This was a Game Design 1 assignment, where the goal was to design and make Mouse and Keyboard Twin-Stick Shooter. The main idea was to be a riff on 90's movies about Zombies and Aliens