🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles

Itching For More

a collection by Pip Turner · last updated 2017-04-27 00:00:27

A list of games that have been featured in my Itching For More series.

A curation of interesting and thought provoking alt/art games. <3

A journey in Charcot.

Charcot is a fascinating piece centered around autism. I wanted to say more in this piece, but held myself back as the brilliant thing about Robin Moretti's games is the abstract nature and subsequently the space left for interpretation by the viewer. I wouldn't want to take that away.

Charcot places the viewer in the shoes of someone with autism and lets them deal with it. People will stare, your goal will be unreachable. People will laugh and play with you. But you keep going, keep repeating and keep pushing through the cycle, because it is the only way forward you know.

Read my full thoughts, here [x]

Explore a mysterious, abstract and surreal musical realm.
Simulation

The Pokisfiori Museum Installation is a captivating study on the combination of art installations, ambience and a digital space.

This is a small thing, but the colour palette employed in The Pokisfiori Museum Installation is one of my favourite things in it. Each colour perfectly fits the music it is tied to. These are colours you can submerse yourself in, dive into, stare at for an eternity. Colours that match the room they're, perfectly complementing the exhibits.

Read my full thoughts, here [x]

Finally, you are perfect...
Puzzle
Play in browser

A narration of the battle for perfection.

Once passing through this first ideal, it haunts and chases the player — following it through the hatch. The black slime is the embodiment of this first ideal — the search for perfection that causes you to get stuck, that devours you and consumes you. It follows you and is constantly beckoning, a consistent option to the player to simply let themselves go. It brings into light the question, is existence imperfection? If we live to die, then is living a flaw?

Read my full thoughts, here [x]

Figure 8 is a discussion about the the creative process and the troubles behind it.

Making something you're proud of and excited about can be an incredibly tiring process. Motivation wobbles, doubts may cloud your vision and your opinion changes on so many occasions that it is often hard to tell if what you are making is even worthwhile anymore. Figure 8's thematic arc skims over a lot of these topics, the narrator musing upon them, the journey through the island seemingly leading to a breakthrough in the narrator's mind.

Read my full thoughts, here [x]

GIF

THIS IS THE HAPPIEST THING YOU WILL EVER EXPERIENCE.

As I've talked about before, in our current political and global climate, happiness is something sought after. So many people are shouting at each other, big countries are slowly imploding as their political leaders fit more and more into the stereotypical "villain" category. Anger and sadness are pervasive across the globe. Take a moment out of your day to pretend all of that doesn't exist. Instead, immerse yourself in MORNING POST's ridiculously happy world.

Read my full thoughts, here [x]

First person exploration game with focus on brutalism.
Adventure

Living With The Moonoliths is stunning. A greyscale world haunts your monitor, synths pulsing through your veins,

constrained by the walking,
living for the walking
a slow thud towards the unnatural
journeying to the blue
away from the harsh grey.

Read my full thoughts, here [x]

GIF
If you left something behind try your best not to let it get you down.
Simulation

Packing Up the Rest of Your Stuff on the Last Day at Your Old Apartment is a masterpiece in creating a space that describes a character.

This sparse density expertly crafted by turnfollow is one of a few things that turns this into an old apartment instead of a room of objects, another being the tiny tiny details that pervade the apartment: a crumbling wall, scuff marks on the wall, broken blinds and a believable outside world. Missing drawer knobs and avacados add to the character behind the camera.

Read my full thoughts, here [x]

GIF
multimedia archipelago

DYSTROPICANA is concerned with the commercialisation of Paradise and its effect on the natural world.

Dystropicana, at its heart is about the commercialisation of paradise and the rise of fake paradises in order to compensate for the slow loss of our earthly ones. As we slowly create more and more pollution, consume more and more, watch more and more species and fauna become extinct, we compensate by creating more immersive Cybertropics, content to sit and stare at screens whilst our world slowly disintegrates, until we are left with an ocean of islands of bricks and no one but ourselves to blame.

Read my full thoughts, here [x]

GIF
Take a walk in the rain #GGJ17

Rain in the Month of January is a contemplation on the effect of something we cannot control

The rain brings arguments and doubts between people, yet comfort to others. It provides a welcome contrast — a character sits happily next to a fire, glad of its warmth and light in comparison to the cold rain and dark night. All of these scenes are portrayed in a gorgeous blue and black palette, light morphing in and out, slowly disappearing as you near its source.

Read my full thoughts, here [x]

GIF
made for FLATGAME annual 2016
Play in browser

and i made sure to hold your head sideways is about recollecting the memories of a drunken night out, set to a background of ethereal music and stars.

A popup book was the first thing that came to mind due to the movement of this piece — you move from scene to scene by aligning images, following along a tiny personal story, memories moulding as the images move, each scene a pulsing, swirling puzzle of thoughts, lines in your head until they slowly click together. It creates a cohesive and clever piece, the comforting music and soft pulsing of everything giving everything a whiff of nostalgia.

Read my full thoughts, here [x]

walking simulator

Birthplace Of Ossian is a misty plain, full of mountains and heights, peaks and lumps.

One of the many things Conor Sherlock does best, is space. In Birthplace of Ossian, there is vast amounts of space. A painterly landscape of browns, yellows, greys and oranges spreads out before you, mountains glaring down at you as you wander. You are at the Birthplace of Ossian, narrator of epics.

Read my full thoughts, here [x]

GIF
RŌA
$2.49
Can death be sleep, when life is but a dream?

RŌA.

losing myself in a crowd of wraiths of people of movement of dancing of words and ideas and colours and sounds and the all so unsettling never ceasing spread of vision across my monitor

Read my full thoughts, here [x]

explore a casino from memory made by aliens. 100% pun free
Simulation

Alien Caseno is cute, funny and really fun to explore!

I really appreciate the level of research put into human life that the alien creators of this museum have put into it — adding helpful facts along each wall to accompany each room, giving careful explanation in order for the aliens to understand the true meaning of the space. Through these facts, the caseno becomes not just a fun place for the aliens, but also an educational one.

Read my full thoughts, here [x]

GIF
A short escapist game about shepherding.
Adventure

Solitude is a game of selflessness and sheep.

[...] that is what a Shepherd does — they guide. They guide people, help others, without want for reward. As the protagonist of Solitude slowly becomes a Shepherd physically, they do so too metaphorically, the ones they help becoming sheep, following you as you progress further and further away from your office job, further out into the fields and land of the countryside, grey turning into green, concrete into dirt and leaves.

Read my full thoughts, here [x]

it is late and i am lost

t- e ni hтm-are of·`a c ty, is a city envisioned as a nightmare — huge, unknown, identityless and landmarkless, full of buildings ready to topple and cars ready to mow you down.

Read my full thoughts, here [x]

A colorful 3D action adventure game that invites you to reflect on your gaming habits
Adventure

QUUR is a game about the permanence of ink, colour and consequence.

QUUR pushes against the instinctive violence that games inherently imply — tempting you towards violence, whilst subtly hinting at more passive solutions. Giving you options for both selfishness and empathy, QUUR lets you move forward choosing your actions — your ink leaving its permanent mark on the world — once you've killed an something and drawn its ink from the environment there is no turning back.

Read my full thoughts, here [x]

GIF
A Marginalia Prelude
Adventure

The Disappearance of Eileen Kestler plays with scale, sound and senses to deliver a cohesively unsettling experience.

Eileen Kestler is a tiny experience, but plays with scale well — huge trees looming above you are counteracted by the wide open field the house is placed in, juxtaposed still by the night sky, shining down on you. The journey is cyclical — fire -> calm -> buildup -> fire. However, despite its simplicity, the execution is perfect — giving enough breathing space before launching another assault.

Read my full thoughts, here [x]

GIF
A short atmospheric experience set on a desolate island.
Adventure

ROM is a gorgeous island of experimental atmospheres.

There's something undeniably tempting about the unknown. This is where ROM starts — an exercise in grabbing the player's attention, through small buttons littered across the island. Yet it quickly moves from a game of unknowns, to a game of moments and experimentation.

Read my full thoughts, here [x]

A short made for the Fermi Paradox Jam

Friary Road is about looking up into the stars and letting their scale flow through your veins.

Whilst their conversation continues to remind us of the human-like nature of Ao and Bo (the occasional joke and playful line), Ao and Bo softly explore normality and morality, two very human worries. Yet , normality is nothing — if we were normal we would be just another flower in the garden. If anything Me, You, Ao, Bo are all abnormal — strange creatures yearning for the stars in our back gardens, a life full of observation and contemplation.

Read my full thoughts, here [x]

A walk among ruins
Adventure

Vestige focuses on observation and deterioration.

The leaves blowing in the wind emit a the flutter of loose tissue paper. This juxtaposition of natural vs manmade is echoed throughout the rest of vestige — ruins, slowly and naturally being destroyed as vines and foliage reign.

Read my full thoughts, here [x]

GIF
Fly around an island as a bird and collect all the fruit in this relaxing exploration game.
Adventure

Fruits of a Feather is a relaxing experience that lets you fly around a beautiful island. If you have a spare couple minutes and need to chill, check this out.

Fruits of a Feather is relaxing in that wonderful way in that you don't have to think when playing it — you can just fly along, watching the landscape move and shift underneath you, as you, and your bird, drift away.

Read my full thoughts, here [x]

They may be awkward dimensions but they're my dreams...
Adventure

Just play it. One of the most accomplished and emotionally affecting games I've played for Itching For More.

Awkward Dimensions Redux, by Steven Harmon, is about dreams. Steve Harmon's dreams, to be specific. Awkward Dimensions Redux feels like a nonstop flow of Harmon's thoughts, his aspirations, his stupid jokes, his shortcomings and flaws, his worries, his goals, his dreams. In order to communicate all of this, Harmon pushes and pulls on the definition of a dream, stretching it, whilst enjoying the broad strokes it allows him.

Read my full thoughts, here [x]

Explore A Garden Under A Red Sun

A small garden with a distinct art style. Peaceful and calm, potter around for a few minutes and refresh yourself.

The Garden feels purposefully lonely, somewhere meant for you to sit and contemplate. The desert like colour of the landscape seems fitting, especially given the absence of people and the presence of huge monoliths, giving an Ozymandias feel to it.

Read my full thoughts, here [x]

stray: (streɪ) to move without a destination or purpose; to become diverted, as from a subject or train of thought
Platformer

Stray is a game consisting of one massive build up, made effective by its excellent soundtrack.

It is one of a slow build-up, over around ten minutes, slowly adding more and more elements (a piece that is almost minimalist, but transforms almost into a post-rock finale), building an atmosphere that, despite the minimal, Firewatch inspired landscape, makes you feel utterly and completely adrift, stuck on a raft in the middle of the ocean with no islands in sight.

Read my full thoughts, here [x]

споменик (SPOMENIK) - светиште сећања

Spomenik-1 is an art piece about contextual awareness, and projecting your own preconceived ideas onto something that could be meant for an entirely different purpose.

Within Spomenik, Forest manages to create something short and to the point, yet imbues it with enough depth to drive it higher than your usual walking simulator. Forest creates an interesting discussion on contextual awareness, pulling upon the Spomenik series to create a compelling Monument.

Read my full thoughts, here [x]

GIF
A twin stick platformer about a lost little girl.
Platformer

Little Bug is a visually gorgeous game about coping with the death of your parents. With well thought out mechanics and story, Little Bug should definitely go on your "to watch" list (if that's what the kids use nowadays)

Little Bug is visually unique, mechanically intriguing and contains an excellent allegory for grief. I'm really looking forward to the full game and seeing how Buddy Systems expand upon the already existing puzzles and story, as well as adding more sublime artwork.

Read my full thoughts, here [x]

walking simulator staged in a fantastic micro-forest

Realistic Nature creates a densely packed, deeply relaxing micro-forest.

I want to sit and exist and be and watch and wait and climb and run and walk and live inside of this micro-forest. I don't want to face the outside world when the world inside walls is so much better.

My full thoughts on Realistic Nature: [x]

day dream simulator

Dream Dreamer is the closest to daydreaming within a videogame. Gorgeous, unique and very sleepy.

Dream Dreamer reminds me of coastal villages and towns, sea-view facing windows, calm, empty beaches, the salty taste of the sea and the warm feeling of sand on your feet.

My full thoughts on Dream Dreamer: [x]

Souvenir is a short narrative adventure game.
Adventure

Souvenir is surprising in the best kind of way.

If Souvenir is about running away from death, then it is also about the inevitability of death — no matter what you've survived or been through.

My full thoughts on Souvenir: [x]

GIF
fresh air and flamingos ~

Sacramento is a gorgeous explorable sketchbook, which lets you forget your current problems, and just drift.

The ephemerality of Sacramento also exists as a reminder to us, that the best things never last long. It has a fading quietness about it as the sun (a big orange hesitant blob in the sky) begins to set and you realise your time is up. The last few moments of it, where you're dragged out of the sketches and back onto the train has a finality and formalness about it, that few games manage to achieve.

My full thoughts on Sacramento: [x]

Loading more games...