I'd rather you read the blurbs on the game's pages than rely upon my edited and abbreviated blurbs, but here I've collected all the BoB games on itch.io I could find.
In Glyndain when peoples trauma hits a breaking point their troubles manifest physically as a psychodungeon full of monstrous nightmares. Specialists called psychoplumbers are called in to clean out the dungeons and close them off. It’s difficult work. Dangerous. The kind that follows you home. Part adventurer, part handyman, part therapist. Still, it’s a living. You’ve got bills to pay and rent to make. It’s time to go down, down into the PSYCHODUNGEON.
PSYCHODUNGEON is a post-dungeon fantasy concerning a group of poor cityfolk acting as psychoplumbers. Within an individual delving job there are three asymmetric roles in the game; the Dungeon itself, the Client it has manifested from, and any number of psychoplumbers who will delve down.
You play a group of Teachers at a magical school, the Blackborow Academy.
You are all friends and fought on the front lines of a war against the Shattered 15-20 years ago. Now you look after the next generation and hope they don’t ever go what you went through.
Shepherd the next generation of teenage magicians whilst fighting back an old evil, the Shattered, confronting your past and evading the School Governors.
The first rule of the Blackborow Academy – protect the students. This is your fight, not theirs.
Gothic Grace is a dark gothic game of wizards, enchanters, warlocks and priests – those whose powers come from things we would know as magic or the occult. They use sigils, bonds and the ability to tap into what lays beyond to reshape reality to their will. They navigate the realm between the flesh and the divine. You will stalk through the rat-infested streets of cities, blood soaked battlefields, and plagued towns.
One-page RPG.
In Adrift you play to find out why you are always on the move.
You are on a caravan of hundreds, adrift in the realms of a mighty medieval empire. Your community is ever-itinerant. Rickety carts, wagons and sore feet stretch endlessly to the rear. Your community is rootless, but committed and on the lookout for meaningful trade, adventures and relationships.
Tiny Spaceship is perfect for whimsical one-shot games in the style of Batteries Not Included, Ponyo, Space Jungle, Pokoyo, Robo Story, or perhaps Invader Zim.
It's the end of the day and you have a snack.
A slice-of-life game of table-talk and role-playing
about food and belonging.
1-5 players age 7+
5-15 minutes per snack
mad alien with a box is a free fanmade doctor who story game, descended from the belonging outside belonging system by avery alder and benjamin rosenbaum, which sees a group of friends in turns telling a season of doctor who. unlike other games where each player has a designated character, in mad alien with a box players will take turns from scene to scene controlling different characters, monsters, and aspects of the story.
Wayward Highway is a game inspired by road trips and the places between where you are and where you want to be. It is about experiencing the journey; the joy and agony of distance. There will be many disparate stops along your trip, and they may or may not add up to a cohesive narrative. Ultimately a road trip is not about a grand plot, but those little moments and how they shape you. The trip you take together may or may not be fantastical, but it will always be strange.
Extra Ordinary gives us beat-up canvas backpacks and dirty, duct-taped sneakers, kids holding bloody hands grasped a little too tight, strange and dangerous powers, chasing dark forces, people who can’t or just won’t understand, and an endless journey on the side of a winding highway asking, “What do you do next?”
In Extra Ordinary, you play as kids with extraordinary powers on the run from danger in the ordinary world. The ordinary world can’t (or won’t) understand you. The extraordinary is unreliable and has its own plans. The danger is everywhere, hoping to snatch you up. You need to eat, sleep, stay warm, look out for each other, and maybe have fun if you can manage it.
Curiosity and Candlelight is a setting neutral, dice-less, GM-less tabletop RPG inspired by Jewish folklore. It tells the story of 2-4 young members of a small community learning about themselves, each other, and the world around them.
The story takes place in a “prison”, and you play as one of the CONVICTED—characters with CONVICTIONS. Each of you has a CONVICTION—a belief that guides you through life. Each of you has a CONVICTION—a deviant act or trait that the society labels as a crime. Both your CONVICTIONS—internal sense of self and struggle with social norms—manifest into a special ability called GENDER. Embody your GENDER to find the truth and break free from your assigned fate.
CONVICT-ION uses a modified version of the Belonging Outside Belonging system, and can be played with or without a GM.
Inspired by Life is Strange, JoJo's Bizarre Adventure, Persona, as well as the philosophy of Butler and Foucault.
Youth has always resisted the experience of growing up, while simultaneously striving to achieve the independence of adulthood, and being haunted by the inexperience of adolescence.
Convenient Definitions captures the feeling of coming of age stories in the 80s and 90s American High School experience, creating hyper collaborative stories and drama that evoke the anxiety, angst and passion of youth.
A long time ago, in a place where the four seasons meet, there lived a civilization. Their cities were built of wicker and magic, their kingdoms were led by love and treachery, and their lives stood all but endless, and they came to be known, by themselves and the other world, as the Fae.
Hollyhock is a tabletop roleplaying game set in the surreal and theatrical world of the Fae, taking place throughout a celebration of mischief, trickery, wit, and skill– the Hollyhock Festival! Pull pranks, dive into the political and social machinations of Fae society, and find yourself immersed in the mystery and delight of the Fae world’s most beloved holiday.
Instead of using tokens, players use their moves to build a hand of cards.
Neon Shadows is a collaborative TTRPG using the D.I.C.E. System created by Lost Guide Games made for 2-6 players. Enter into the world of The City and become one of its Shades trying to make a difference.
The Deck of Influences, Consequences, and Expression System (or D.I.C.E) is inspired by the Belonging Outside Belonging System that combines a token pool and play mechanics that uses a standard 52-count deck of playing cards.
Pale Dot is a collaborative storytelling game where players work together to create an alien setting and subsequently envelop it in cosmic mystery, embodying cosmonauts called Dustlings
Mechanically inspired by Fall of Magic by Ross Cowman and Dream Askew by Avery Alder.
queen of the moon is in a moment of substantial revision, expansion, & playtesting as i work to turn the furious pedagogical manifesto i wrote in 2022 into a fuller and more complete game.
♕
queen of the moon gives us first kisses and long walks home, stolen cigarettes, secret rituals, suspicious grownups, hidden kingdoms, and a terrible, beautiful world which wants nothing more than to hold us in its plastic hands, always asking: What do you do next?
Spectres of Brocken is a role-playing game about making friends and then years later going to war against them in giant mechs.
Make up some young, naive, messy trainee mech pilots. Find out who you are. Find out who you are to each other. Find out what you want in the world.
Years later, find each other on the field of battle, each in your own fearsome custom mechs. Find out who you've become. Find out what you've all done to get here. Find out what costs you would pay to get what you want in the world.
Lunar Echos is a GM-less TTRPG where you guide your characters on adventures around the future moon of Panga, a moon that has been split into two worlds: The Human and the Wild.
Lunar Echos is a hack of Jay Dragon's sublime game Wanderhome, transposing the action into the world of Becky Chambers' A Psalm for the Wild-Built and Prayer for the Crown Shy. The world is a Solarpunk future, a world without want where humans live in far greater harmony with nature.
Strange Hills is a game about bad people who've done bad things. People who were part of the ruling class in a tyrannical dictatorship. All that's over now, the entire world is dying, and they have to decide: will I be better now that it's all over?
It's a game about losing everything you have, and trying to redeem the one thing remaining, yourself.
You play the folks who ran the show in the last city in the world, a place called Home. Well, helped run the show. The Witch Queen was the tip top of the pyramid, but she died, and with her went the city. Her power was all that held it together. So you're refugees, fleeing into the Desolation outside Home with some hangers on, some followers, some people just clumped onto your group. There's probably nothing out there, but...there could be. And there's definitely nothing left in Home worth staying there for. At least out in the wilds, you have a chance at something better.
As far as anybody in town is concerned, you are perfect. You are polite, and smart, with bright futures ahead of you, where you’ll go to university and/or find a well-paying job and/or find a nice man or woman and settle down. You must not let this reputation change. Reputations are hard, though, and sometimes you need to get away from it all.
Welcome to the Hideout. Here, you and a group of other youths have managed to find each other. The Hideout is a safe space to explore who you are and who you love. It is, for you, the only safe space in town.
Tableau is a storytelling game system that emphasizes collaborative storytelling and character development. The game’s mechanics are designed to be flexible, allowing players to create stories in just a few hours from a wide variety of genres and styles without the need for advanced preparation or a designated game master.
Tableau consists of composable sets of Rules and Story Elements to establish themes, moods, settings, and character traits. Players use these Rules and Story Elements to collaboratively create a narrative, with each scene focusing on a single question and building toward a satisfying cinematic tale.
Additionally, Tableau Core ꩜ Rules are easily adaptable for use with story elements and characters brought in from ‘belonging outside belonging‘ style storygames.
Folie à deux, or “madness of two”—a term for a shared delusion between two people. This game captures the push and pull of a codependent relationship between the Bride, who lives as a token in a battle of power and control, and the Knight, a hero who wants to protect others and become an ideal.
Each of them also plays another force in the world: the Knight also plays the Prince, the representation of power, authority, and ideals, while the Bride additionally plays the World and the pressures and suffering thereof.
Life is perilous in the bush; environmental disasters, careless humans, not to mention sometimes-fraught relationships with other animals. But it’s not all bad, there are moments of beauty and connection and hope too.
Play as bushland critters, either native or introduced species.
How will you work together with your friends to protect one another and your home?
BROKEN CITIES is a diceless, GMless tabletop RPG in which players take the role of Travelers coming to a City with adventurous goals in mind, while the City wants to convince them to go through the sacrifice needed to fix it.
You'll like this game if you enjoy surrealism and weird adventures, asymetrical roles and urban exploration!
This is the ashcan version of DreaM aGoB made for the 2023 Queerness and Games Jam.
DreaM aGoB gives us a cozy grotto cave and networks of underground tunnels, mushroom-like stalagmites, tangles of vines and a rug of moss growing in the skylight’s rays. Contented faces in the campfire glow, the sharing of precious shinies, daily mundane rituals, the lessons of creature teachers, cozy eroticism, and walks about the land, asking “How has it changed, and how have we?”
DreaM aGoB uses a modified version of the no dice, no masters system. It swaps out weak, regular, and strong moves for Careful, Cozy, and Messy moves, which occupy different spaces in the fiction. It also uses Mooting, a consensus-based mechanic for adding more structure to world building, conflict and play.
This game was designed for child audiences and for those who want to learn about natural and social sciences.
My intention was to make a turn-based educational game, using No Dice, No Masters mechanics. This game was never conceived in my mind to roleplay pretentiously deep characters with an exhausting introspective monologue, but distended, well-intentioned, friendly and mischievous ones. Those who are so eager to help, but they still do not know how… that is why they keep on learning, while a improvisational piano melody sounds guide their designs on a big canvas: our solar system.