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JChinGames's Collection

a collection by jchingames · last updated 2024-05-10 06:15:41

Hi, I'm Justin!  Thanks for checking out my games!

Platformer
Added May 10, 2024 by jchingames
Adventure
Added Nov 11, 2023 by jchingames
Strategy
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Added Feb 22, 2022 by jchingames
Role Playing
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Added Feb 22, 2022 by jchingames
Action
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Added Feb 22, 2022 by jchingames
Shooter
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Added Sep 16, 2020 by jchingames
Adventure
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Added May 24, 2020 by jchingames

When: Jan 2020 - April 2020

What: WebGL, Unity, C#

My Role: Producer, Team Lead, Programming, 3D Models

Team Size: 5 (HomeTeam GameDev)

The goal of this game is to breakdown pieces from ThatGameCompany’s Journey and Flow. An attempt to mimic just one or two mechanics and try to understand how and why they did something to analyze emotional game play. While this is going to be a self exploration game, I’m hoping to at least gain some new light or direction or tools in creating meaningful, emotive games.

Shooter
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Added Mar 22, 2020 by jchingames

When: Oct 2019 - March 2020

What:  C#, Unity, WebGL

My Role: 3D Models, VFX, UI, & Scripting

Team Size: 10 (HomeTeam GameDev)

The goal of this game was to answer the question of if you threw a bunch of mechs into an arena, what would happen? The entire premise is for this to be a crazy free for all, action filled battleground with shields, traps, EMPs, and lots of fighting.

My main focus for this game was to practice Art. I contributed modeling in Blender while keeping the art direction. I created, imported, and setup with physics large parts of the art assets including the ceilings, floors, crates, scaffolding. I spent more time on the Laser VFX Fence to create something as interesting as possible. The UI targeting reticle, and Dash Effect was added and implemented working within the game.

Adventure
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Added Feb 25, 2020 by jchingames

When: Oct 2019 - Feb 2020

What: JS, WebGL, Notepad++ for Java,

Roles:  Level Designer, Audio, Narrative Design

Team Size: 10 (HomeTeam GameDev)

Goal was to create the class RPG game with 3 classes to choose from, stories, quests, adventures, and levels. My focus for this game was to explore sound design, narrative and level design without an Engine.


Shooter
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Added Feb 18, 2020 by jchingames

When: Dec 2019 - Jan 2020

What: Oculus Quest, WebGL, Unity, C#

My Role: Producer, Team Lead, Programming, 3D Models, Animations

Team Size: 5 (HomeTeam GameDev)

The Great Hero is a VR & WebGL game designed around protecting 3 precious potatoes you’re trying to deliver to an end City.

The goal was to create an exciting, action filled experience, taking advantage of VR’s 360 degree view. The challenge was to keep the scope, assets and design within a small enough period to complete within 2 months.

Some design decisions made were to keep the player stationary and instead, move the world around the player. This allowed me to not worry about movement and just have concerns over shooting.

Our overall project could not be hardware intensive because we were making it for both WebGL and VR, some art assets were combined, taken into Blender and set as a single object.

Other
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Added Feb 22, 2022 by jchingames
Platformer
Added Feb 22, 2022 by jchingames
Platformer
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Added Feb 22, 2022 by jchingames