Simple menu prototype, meant to expand a farming game idea. Testing different data structures to organize an alchemy system, and refamiliarizing myself with control nodes.
Prototype experimenting with 2D action-rpg combat with deck building aspects, inspired by Kingdom Hearts: Chain of Memories.
A spiritual successor to Farm Train. Experimenting with more generalized systems and the weather/mutation system.
An early Godot prototype, though this got a ways past the prototype stage.