A tower defense city builder hybrid.
Team project for Mini Jam 113, for the theme "Final Boss" and the limitation "Stuck in a loop". Collaborated in a team of 2, alongside a programmer / designer / artist. Performed composing duties to deliver 3 unique tracks.
The project was completed within a 72-hour limit.
Made in GameMaker (GMS). 08/2022.
A beach-themed beat 'em up.
Team project for Mini Jam 108, for the theme "Seaside" and the limitation "Everything dies in one hit". Collaborated in a team of 5, alongside 2 programmers and 2 artists. Performed composing duties to deliver 3 unique tracks.
The project was completed within a 72-hour limit.
Made in Unity (C#). 06/2022.
A roguelike FPS card battler about defeating hordes of enemies to survive as long as possible.
Team project for GameDev.TV Jam 2022, for the theme "Death is only the beginning." Collaborated in a team of 3, alongside a programmer / designer / artist and a support composer. Performed composing duties to deliver 3 unique tracks.
The project was completed within a 10-day limit. It was ranked #2 in sound, #4 in fun, and #8 in music, out of 952 submissions.
Made in Unity (C#). 05/2022.
A one-on-one multiplayer game of Scrabble meets Tetris 99.
Team project for Mini Jam 106, for the theme "Frogs" and the limitation "Limited time". Collaborated in a team of 2, alongside a programmer / designer / artist. Performed composing duties to deliver 2 unique tracks.
The project was completed within a 72-hour limit.
Made in Unity (C#). 05/2022.
An AI-powered level generator that turns prebuilt levels into countless variations.
Individual project that started as an exploration of the WFC procedural generation algorithm and became its own app. Performed programming, design, and art duties.
Submitted to Tool Jam 2, for the theme "This tool has some serious limitations". It was ranked #5 in innovation, out of 108 submissions.
The project's initial release was completed over the course of 3 weeks.
Made in GameMaker (GM Code). 04/2022 - 05/2022.
A visual novel about two people struggling to understand a prophecy.
Team project for Amare Jam 2022. Collaborated in a team of 9, including a director, programmer, character artist, background artist, editor, logo artist, UI artist, and editor. Performed composing duties to deliver a total of 8 unique tracks.
The project was completed within a 4-week limit.
Made in Renpy. 04/2022.
A visual novel about a superhero whose mentor has gone missing.
Team project for NaNoRenO 2022. Collaborated in a team of 6, alongside a team lead, character artist, UI artist, and two writers. Performed composing and audio direction duties to deliver a total of 7 unique tracks and 3 remixes.
The project was completed within a 4-week limit.
Made in Renpy. 03/2022 - 04/2022.
A 2D point-and-click about escaping from the anxieties of life.
Team project for Mini Jam 101, for the theme "Limit" and the limitation "Control the environment". Collaborated in a team of 4, alongside a programmer, an artist, and a sound designer. Performed composing duties.
The project was completed within a 72-hour limit. It was ranked #1 in presentation, out of 153 submissions.
Made in Godot (GDScript). 03/2022.
A 2D tactical roguelike about fighting through a collapsing world.
Team project for Mini Jam 98, for the theme "Empty" and the limitation "Make it a roguelike". Collaborated in a team of 2, alongside a programmer. Performed composing and co-design duties.
The project was completed within a 72-hour limit. It was ranked at #10 overall and #9 in presentation, out of 121 submissions.
Made in Construct 3. 01/2022.
A 2D tower defense about stopping the forces of darkness.
Team project for Godot Wild Jam #38, for the theme "Solarpunk". Collaborated in a team of 3, alongside a programmer and an artist. Performed composing duties.
The project was completed within a 10-day time limit.
Made in Godot (GDScript). 10/2021.
A 2D farming simulator about growing a cursed pumpkin.
Team project for Mini Jam 89, for the theme "Pumpkin" and the limitation "Base your game off of a myth or legend". Collaborated in a team of 8, alongside three artists, three programmers, and a sound designer. Performed composing and narrative design duties.
The project was completed within a 72-hour limit.
Made in Unity (C#). 09/2021.
A 2D click adventure following Detective Suzanne Quinn.
Team project for Narrative Jam 4, for the theme "The Tomato Incident". Collaborated in a team of 4, alongside a programmer, artist, and sound designer. Performed composing duties.
The project was completed within a 10-day time limit.
Made in Unity (C#). 09/2021.
A 2D puzzle game about a human test subject.
Team project for Major Jam 4, for the theme "Cosmic" and the limitation "The Player Must Cheat". Collaborated in a team of four, alongside an artist, a sound designer, and a programmer. Performed composing duties.
The project was completed within a 7-day time limit.
Made in Clickteam Fusion. 08/2021.
A 2D puzzle platformer about making pizza.
Team project for GMTK Game Jam 2021, for the theme "Joined Together". Collaborated in a team of four, alongside two artists and a composer / sound designer. Performed programming, level design, and asset implementation duties.
The project was completed within a 48-hour time limit.
Made in GameMaker Studio 2 (GML). 06/2021.
A short comedic click-adventure.
Team project for USC Games. Collaborated in a team of three, alongside an artist / co-designer and a remote composer / sound designer. Performed programming, co-design, project management, and engine-side asset implementation duties.
The project was completed in a rigorous 4-month time period. Scheduling included strict milestone deadlines and producer supervision. I collaborated with team members to maintain a realistic schedule, plan features, and meet deadlines.
Made in Unity (C#). 02/2018 - 05/2018.
A prototype simulation of people and mental illness.
Solo project for USC Games. Was tasked with creating a social experience that could have a real-life impact on players. Performed programming, design, and art duties.
Made in GameMaker Studio 2 (GML). 2018.
A pinball game where every board is interconnected.
Solo project for USC Games. Was tasked with creating an original variant of pinball, individually. Performed programming, design, and art duties.
Made in Unity (C#). 2018.
A game about stacking books with a bow.
Team project for Ludum Dare 42, for the theme "Running Out of Space". Collaborated in a team of two, alongside an artist. Performed design, programming, and testing duties.
The project was completed within a 72-hour time limit.
Made in GameMaker Studio 2 (GML). 2018.
A relaxing soundscape across a small world.
Solo project for USC Games audio class. Utilizes custom audio engine with cross-fading and spatial audio to prototype a world map soundscape. Performed programming, level design, and music composing duties.
Made in GameMaker Studio 2 (GML). 2018.