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Dynamic Series

a collection by Tamschi · last updated 2026-01-29 13:21:27

Dynamically adjust specific image visuals in your game, with live-updating rules and animated modifiers that function without note-tags.

Each paid plugin beyond the first is discounted $5 to account for the amount of reused code.

Glossary:

Direct Interface: One plugin knows of another and uses its API directly.

Engine Interface: A link established through the RPG Maker Core Script's API.
May work automatically and equally well with other plugins.

Added 4 days ago by Tamschi

Centralises Actor-related rules.

Direct Interface: Dynamic Actors can add the same rule(s) to any of Dynamic Characters, Dynamic Faces and Dynamic Pictures at once.

Added 4 days ago by Tamschi

For Player, Followers, Events and Vehicles shown on the Map and save slots.

Engine Interface: As OnTouch examines Event sprites, transforming an Event via modifier here shifts the clickable area accordingly there.

Direct Interface: OnTouch can inject hover tags into Dynamic Characters.

Added 2 days ago by Tamschi

For Faces shown via "Show Text" and on other windows.

Added 4 days ago by Tamschi

For Pictures shown via the "Show Picture" Command.

Engine Interface: Dynamic Pictures also affects Picture-derived sprites created by other plugins, like those used in R-Stick Mouse (virtual cursor), OnTouch (cursor tips) and Live Menu and Pause (pause screen picture).